Sword Man

a combat Robot Master from Mega Man 8. He was built by Dr. Wily to utilize an ancient sword that he stole from a museum. Unfortunately, the sword that Sword Man carries was very heavy, so the upper and lower parts of his body were fitted with an anti-gravitational device to stabilize him, and as such, both halves of his body can act independently to improve his balance.

While he possesses a sharp wit, Sword Man tends to have an outdated mindset when it comes to fashions and modern traditions. He has a strong interest in the Japanese martial art of Iaigiri and dislikes faulty swords and chipped blades.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health. At first glance, Sword Man just seems like variation of Slash Man. He has more health, but, he's slower. That is, until you press altfire, and discover, just how easy it is to combo with him.

Main
Flame Sword/Whirlwind Inferno

Your mainfire slashes your Flame Sword, which has a decent range. If you hold mainfire, Sword Man will keep slashing, and you'll notice that there's a bit a side overlay on his ammo bar. If you slash 3 times, your 3rd slash is a straight line of fire. Though this isn't much of a ranged option, it's still good for extra damage if you have good aim.

Alt
Flame Tornado/Searing Lunge

Pressing your altfire causes Sword Man to start spinning rapidly, using the Flame Sword to quickly shred enemies. This is what drains your ammo, and it cannot be re-used when ammo is less than half (indicated by whether the ammo is orange (usable) or red (unusable after letting go)). This also sucks enemies in. Pressing mainfire whilst you spin causes Sword Man to lunge forward a bit, and slice anyone in front of you.

Basic Tips & Strategy
General strategy

Gondola V2.2

 * Reworked by NightFly
 * HP 125 > 135
 * Speed 0.8/0.78 > 0.65/0.63
 * Flame Sword now uses railgun method, uses 3-swing method and builds heat
 * Final swing has more delay, fires fire-based offshoot
 * Mainfire can be cancelled into temporary flight with altfire
 * Temp flight speed correlates to mainfire heat gain
 * NEW ALTFIRE: Flame Spin
 * Requires 50% secondary ammo to use
 * Spins in place and sucks in enemies
 * Can be cancelled via mainfire into uppercut slash

Gondola V2.2H

 * Speed 0.6 > 0.7
 * Cancelling Flame Sword is more lenient (4 more tics to cancel)
 * Flame Sword ripper 1 > 2
 * Altfire cancel ammo consumption 10 ammo > 8 ammo
 * Altspin damage 2 > 3
 * Altfire uppercut no longer prevents all movement

Gondola V2.2HH

 * All changes from 2.2H reverted except for leniency on cancelling
 * Uppercut now slams user downwards instead of keeping airtime
 * Suction power 3 > 1

Gondola V2.3

 * HP 135 > 155
 * Flame Sword Z offset 0 > -5
 * Flame Sword rail range 256 > 300
 * Flame Sword rail angle -30/-15/0/15/30 > 20/10/0/10/20
 * Flame Sword rail damage 1 > 3
 * Flame Sword projectile obituary added
 * Flame Sword no longer halts altfire ammo gain
 * Flame Spin suction now uses Dust M2 method; only sucks in front of user
 * No longer stops user, now just slows user down 90%
 * Flame Spin flight ammo drain correlates to heat build 10 > 6/9/12
 * Flame Spin flight no longer sucks enemies
 * Noammo altfire now cancels M1 animation
 * Uppercut replaced by sword lunge

Gondola V2.3H

 * Fixed ragerune bug

Gondola V2.4

 * Mainfire and altfire ammo bars switched
 * Flame Sword ripper 1 > 3
 * Flame Sword rail damage 3 > 1
 * Powerprotect removed from first two swings
 * Final Flame Sword swing powerprotect 2 tics > 3 tics
 * Flame Sword can now light up pits (if you angle it right)
 * Final Strike obit renamed to Flame Beam, done to prevent confusion from actual Final Strike in MM8
 * Flame Beam damage 5 > 2
 * Flame Beam now has ripper properties
 * Sword Lunge ammo consumption 55 > 117

Gondola V2.4.1

 * No longer uses railguns for Flame Sword, reverted back to previous spawner method
 * Particle spawner now lasts 50% longer before dissipating
 * Flame Sword usage now halts ammo gain
 * Flame Sword now does 16 base
 * Third Swing now does 22 base
 * Has more fx/sounds on hit
 * Removed Flame Beam
 * Fixed Sword Spin blowing enemies away
 * Removed Powerprotect from Flame Spin
 * Flying Flame Spin ammo consumption 6/9/12 > 9/12/15
 * Flame Lunge recoil 50 > 40

Gondola V2.6

 * Nearly entirely retooled
 * Health 155 > 125
 * Base speed .58/.6 > .646/.666
 * Flame Sword now uses JaxOf7 method
 * Readjusted Flame Sword projectile offsets
 * Reduced 3 tics from each Flame Sword swinging frame
 * Flame Spindash altered, now drains more ammo but propels more per mode
 * Flame Torso brought back
 * Ported from UEC
 * Removed camera feature
 * Now made to be wider, akin to UEC
 * New SFX from UEC
 * Flame Torso health now adjusted for x10
 * Fixed Flame Torso dying without returning
 * Flame Torso damage 1 > 3.6
 * Flame Torso pre-return slash damage 7 > 7.2
 * Flame Torso return damage 9 > 3.6
 * Fixed regening ammo during endlag frames of Flame Spin
 * Added 10 more tics of endlag on Flame Spin

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.