Mega Water S

Brief overview of the character. Try to "sell" the character.

Overview
MWS is a very strong midrange fighter, sporting completely average stats across the board. A burst fire option with the harpoons, a shield, an area of effect attack in barrier pop, alongside vertical mobility in geyser, and a way to force opponents back into the midrange with the stream, MWS is a very well rounded character who does not have many weaknesses outside of some extreme cases.

Main
Harpoons are a burst of three projectiles that deal 12 damage each. They fire rather quickly, allowing MWS to fill corridors with reasonable effectiveness.

Alt
Depending on the weapon selected, MWS will either send out a pressurized stream of water, which will knock anyone it touches back, or he will stick his buster in the ground and create a geyser, which can force both him and enemies upward.

Item
Item allows MWS to put up his Mega Water Barrier when his 2nd ammobar is full, which gives him a barrier that can absorb damage. After using the barrier, the 2nd ammobar will begin to fill. This indicates the timer before it will pop, but also indicates the damage his barrier will do if it is forcibly popped, which one can do by pressing item while the shield is up.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players