Dynamo Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Lightning Bolt/Dynamo Orbs

Lightning Bolt initially scans around you for targets while you hold mainfire. Letting go will strike all targets that have been locked on, and you can lock onto someone up to 5 times, each extra lock on increases the damage (up to 60) and probability of getting the hit. Pressing Altfire while scanning results in shooting a bunch of homing orbs, and the number of orbs depends on the M1 charge, good for opponents retreating.

Alt
Dynamo Tendril

Dynamo Tendril is a projectile that spins around, having 2 ripping lightning bolts from each side. Getting hit by the projectile itself is what will make the projectile "die". Shooting it gives you M1 charge. Good for crowding hallways

Reload
Healing Capsule

Healing Capsule heals you and can use screws for some ammo. It will also heal nearby allies in team games. It gives you a slow but full flight, double tapping it extremely quickly lets you stall in the air for a small moment without using heal ammo.

Basic Tips & Strategy
General strategy

Gondola V2.3

 * Recharge now uses freeflight method

Gondola V2.4.1

 * Ported Dynamo Tendril sprites from classes-v9fh.pk3
 * Dynamo Charger is no longer on item, moved to reload
 * Dynamo Charger has new VFX to indicate healing aura
 * Dynamo Charger no longer halts player on starting/leaving charger
 * Dynamo Charger has 6 tics of endlag upon leaving

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players