Dark Man 2

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health. Like Dark Man 1 and Dark Man 3, with health lost he will get various small buffs like moving faster.

Main
Electro Net is a chargeable attack that makes an obnoxious noise, moreso than Heat Man's. Without charging, you fire a spread of shots that disappear after a very short distance. At mid-level, it small orb that, upon collision with something, causes 4 small energy shards to fall. At full charge, it fires a slow, large, homing orb that stuns on contact. It releases small bolts on impact.

Alt
Dark Shield summons a shield that orbits around you. Pressing altfire tosses the shield out in front of you, and holding mainfire will drain your ammo bar and keep the shield behind and in front of you. Letting go will shoot them out in the appropriate direction.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players