Needle Man

Hailing from Mega Man 3, Needle Man is a suppression bot capable of firing needle-like bullets at a significantly high rate. These bullets have high spread, but come at such a rate that accuracy is less of a concern with this class. Along with his high health, Needle Man is built to act as a sort of wall of lead to deter enemies away, this playstyle supplemented by a melee attack with good damage per second.

Overview
Needle Man is a quite tough, with a 1.55x bump to his health compared to the common 100 hp class. Despite this, he doesn't suffer too much of a movement penalty, with no changes to his jumps and his movespeed only going down by 0.05. A bit of a lighting bruiser, despite his build.

Main
A rapid-fire, minigun-esque weapon that slows the user down when firing. When starting to rev mainfire, the Needle Cannons will start to fire needles slow rate of fire with major inaccuracy. The firing rate will start to increase and will peak upon being revved up for enough time. Firing repeatedly will drain ammo, and continuing to fire without ammo will cause Needle Cannon to not reach as far, with shots simply dropping down shortly after being fired. Each needle deals 7 damage.

Alt
Needle Hammer is a melee move with a deceptively long hitbox. Can immediately cancel the Needle Cannons upon usage, and has some light endlag after being used. Deals a strong 45 damage.

Basic Tips & Strategy
Needle Man is best played like an enforcer in hockey. Establish a presence, rally your teammates, and clobber the enemy. His toolkit and extra health allow him to truly excel at defensive holds to benefit his team. Once Needle is in, it will take a monumental effort to force him back out. So, a majority of Needle is getting to that first step; establishing a presence. Any player with half a mind will know to retreat when they see a Needle coming, especially if at close range. Take advantage of this. Cramped maps are Needle's bread and butter. The bigger the map, the less effective Needle will end up being. Needle's greatest enemies are high damage, high mobility classes such as Slash, Gyro and Mercury. Certain other classes can take advantage of the slow during rev, like Grenade. It's best to not engage these classes unless you absolutely have to. Instead, focus on keeping them suppressed at longer ranges so your teammates can move in on them, as well as lead shots regarding quick enemies. Do note that you lose most of your range after firing too much, so be sure to conserve ammo. If any of these aforementioned classes do find themselves at close range to you and Needle Cannon is too risky, don't be afraid to throw out a Needle Hammer at them. The sheer strength of Needle Hammer is a swift way to convince them to get away from you.

2.0

 * Leftover weapon icon removed.
 * Needle Cannons Ammo increased from cap 56 to 84.
 * Recharged Needle Cannons ammo gained while idle increased from 4 to 8.
 * Needles Cannon shots fire at a slow rate during the start of the rev-up sequence.
 * Using Needle Hammer during Cannons fire is now easier to pull off.

Trivia

 * Needle Man - even in his core CBM iteration - is greatly based on Team Fortress 2's Heavy Weapons Guy. In fact, the core version of Needle Man was capable of "revving up" his Needle Cannons.
 * Needle Man's page is one of the two proto-guides made by player NightFly.