Sunstar

Brief overview of the character. Try to "sell" the character.

Overview
Sunstar is slightly tankier then then your average class, clocking in with a base speed of 0.76 and an HP value of 125. Also of note is Sunstar's Overheat meter, which fills up every time he uses his mainfire or altfire. The meter can fill up twice, and changes the properties of Sunstar's attacks when the bar fills up once.

Main
Dyson Sphere/Heavy Dyson Sphere

Dyson Sphere is a single shot, slow rate of fire buster that fires straight, does 16 damage and travels moderately slowly. Firing this will add to Sunstar's Overheat meter, even if you aren't hitting anything.

When Overheating, the fire rate will slow down based on overheat, and it will become surrounded by a 1 damage ripper halo that can bounce off of any surface once, losing the halo on bounce.

Slows down over time and gains gravity after a second or two.

Alt
Sun Chaser/Scorched Land

Flame Spread is another low ROF attack, with the difference of it doing 12 damage and being a floorhugger, meaning you can surprise opponents from out of sight.

When Overheating, Flame Spread becomes a placeable wall of 6 fires that lingers, and will deal 11 damage to anyone who touches one of them. There is a short delay after hitting the ground before it becomes active, and you can only have one wall active at a time.

Item
Solar Vent

Teeming with excess energy from exerting himself, Sunstar can vent the extra energy he has, which takes the form of a small AOE around Sunstar. This deals 7 damage and knocks away enemies, but more importantly, this AOE will also buff allies and Sunstar himself. Sunstar's corona will give himself and all allies caught in the AOE a 1.15 multiplier to damage, resistance, and movement speed. This consumes one whole bar of Overheat meter, meaning you can fire off two on a full bar.

Buff effect is a crown and lasts 7 seconds.

Basic Tips & Strategy
Sunstar excels at constant damage while making his team straight up better then his opponents, even in downtime his pressure is unending.


 * Try to place yourself and use your kit to optimize the time you can spend shooting enemies, between Vent knockback and Scorched Land this can be achieved with some situational brainpower.


 * Your general damage is not scary enough to ever be the first target without the enemy losing a more crucial pick, as well as your damage resistance on your buff allowing you to stay alive much longer then your health implies
 * This lets you do your job of constantly marching the enemies health bars down much easier.


 * Overheat shooting frames can be undercut by venting, use this to combo mainfires together to get that much lacking burst damage.
 * Especially if you have 2 bars, allowing you to undercut frames twice in a row.


 * Holding 2 bars allows you to extend the buff of you and your team greatly if you choose a buffing playstyle.
 * The buff does not require Sunstar to stay around, making it great for public games or when a teammate goes all in with no threat to Sunstar himself.
 * Buff's speedboost also increases the rate you can juke.


 * If you are running a low-heat playstyle, always be sure to place Scorched Land for free before venting overheat off.


 * Low heat altfire is a true floorhugger, like Cloudman's thunderballs, try to find nasty angles across the map or into a spawn to freely poke at the enemy.
 * It will also attempt to go upwards should an enemy be above it. (the ACS is abit jank and doesn't always work)


 * A perfect overheat mainfire is one that gains gravity just above the enemy to keep them in the ripper radius as long as possible, then directs them.


 * The many potential playstyles can easily be assumed at any moment, mix and match them to master the classes pure unending pressure.

Gondola V2.4.1

 * Imported from UEC
 * All skinsounds ported from vanilla
 * Uses Pegg's skin, Redflash's skin exists as an alternative

Gondola V2.6

 * Updated HUD by Lamp
 * Defense boost on Solar Vent 15% > 20% (to ensure ripper denial, as was the initial intention)
 * Scorched Land semi-reworked
 * Now fires a Sun Chaser that travels directly to where your cursor is upon firing, creates Scorched Earth upon reaching destination

Trivia

 * Sunstar is based off of the implication that if he uses any of his bigger weapons or doesn't vent the heat often he will literally go nuclear and die.


 * The buff works as an overcharge because every Robot Master is solar powered.


 * There is a spinning star on his back that grows as he gains overheat, only when he's in overheat.

Notable Players

 * Comp players