Terra

The main bad guy of the 13th chapter of Megaman 8-bit Deathmatch. The leader of the Stardroids and planned to revive Sunstar in order to eradicate the universe of lower life forms. He imprisoned Dr. Wily and enslaved the Robot Masters to aid him with his plans for eradication. He is a greatly respected leader by his allies due to his great determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Like Venus, he likes to wash his mane of hair with shampoo and, due to this, he does not like to use hats or helmets to cover his mane. His weakness is the Deep Digger.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Spark Chaser

Spark Chaser, unlike the original, is a remote controlled laser that goes in the direction that the user is facing in until you press Main-Fire again, or it bounces on a wall. Pressing Main-Fire again while the laser is out, or bouncing it on a wall will cause the laser to travel in the direction it was going in at a higher speed, but it will deal less damage. Either way, it will always bounce on walls once.

Alt
Spark Needler

Spark Needler rapid fires regular lasers. Accuracy decreases with ammo lost.

Item
Spark Camera Toggle

Spark Camera Toggle

Reload
Warping Knee Strike

Warping Knee Strike is a dash attack that stuns and does damage. It LOOKS like teleportation to other players so you can use it to surprise them.

Basic Tips & Strategy
General strategy

Gondola V2.4

 * NEW! (Imported from UEC Patch)
 * Spark Chaser FX/SFX updated for V6

Gondola V2.4.1

 * Fixed TerraSparkChaser overwriting the campaign boss attack
 * Ported V6 skin + edited walkframes made by NightFly
 * Uses assets from Redflash's Terra skin
 * Fixed reduced ammo gain bug
 * Now starts with full ammo
 * Removed all ACS delays on Spark Chaser
 * Spark Chaser now blinks
 * Spark Chaser can be moved around twice as long before automatically going off
 * New Spark Chaser activation/hit sound, edited from V-Classes

Gondola V2.4.1H

 * Removed range limit on Spark Chaser
 * Replaced with cap on speed gained over time, caps out after 100 tics
 * Can still get pretty fast, but at least it never becomes an actual railgun

Gondola V2.5

 * Ported HUD from classes-v9fh.pk3

Gondola V2.6.1

 * Reworked by Pr. Gibus
 * Spark Chaser speed 18 > 12
 * Direct damage 20 > 21
 * Released damage 15 every 35 tics > 5 every 3 tics
 * Released Spark Chaser speed no longer scales with charge, is always 90 speed
 * NEW ITEM: Spark Chaser Sight
 * Allows user to temporarily use Spark Chaser as a camera to scout enemies and cornercheck
 * Drains from tertiary ammo resource while in camera mode
 * Can not use camera when tertiary ammo is fully drained
 * Spark Suppressor now stops after a while and goes towards crosshair on release
 * Damage tweaked 5 > 6, applies ripper 6 (initial) + 1 (ripper) post redirect
 * FX trail now has damager

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players