Wave Man

In Gondola Patch, Wave Man is a class who uses his high speed mobility to get to places he shouldn't be and pester foes from a distance. By using Water Wave and Wave Wire, he can pester foes from a distance, and book it as soon as they get close. Requiring high execution, but rewarded with some of the highest mobility in the game, Wave Man is a fantastic choice for those who like to go fast and bother people from a distance.

Overview
Wave Man clocks in at completely base stats, with 100.0 HP and 0.8 walkspeed. Of note however, is his Wire ammo bar. Designated by a unique looking hookshot icon below his health and ammo with the number 500 next to it. That number indicates your Wire ammo, and if your Wire ammo number is in red, you cannot use it until it's back to white text. Other then that, Wave Man has a single ammo bar, denoting the ammo he has for his Water Wave.

Main
Water Wave

Water Wave summons a series of pillars of water where you look at. Disappears upon contact with walls. Summoning it right by a wall or at a ceiling makes it go backwards, aiming straight down at your feet will push you up, though it doesn't affect your horizontal momentum, meaning that you can use it after hooking onto something and keep the speed. It has a start up time that scales depending on how far away the spawning point of the water wave is from Wave Man. This costs M1 ammo.

Alt
Harpoon Buster

Harpoon Buster is a generic shot with a different sprite and hitbox. Has a higher rate of fire then some busters, but is more difficult to land.

Item
Wave Wire

Pressing item allows Wave Man to fire off the Wave Wire, a specially modified version of Mega Man's wire adapter. It travels much faster, and has unlimited range. When latching on to a wall, it will pull Wave Man in at an extremely high speed. Pressing item again will detach the wire, but Wave Man will keep all of his current momentum, meaning you can chain wires to get around the map extremely quickly. Combined with Water Wave's impressive vertical height, Wave Man can get anywhere he needs to be in a snap.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Hook detachment noise no longer global
 * Hook detachment and latching sounds now play directly to the user upon occurring

Gondola V2.5

 * Fixed global latching sounds

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players