Wood Man

a combat Robot Master created by Doctor Albert W. Wily using natural Japanese cypresses. He has a very unique design due to his body being made almost completely out of wood- including his internal mechanisms, along with a thin coating of metal for extra protection. Because of this, Wood Man has great strength and resistance against physical blows, but is somewhat slow and highly vulnerable to fire and cutting weaponry. Wood Man is apparently one of Dr. Wily's favorite robots, due to his unique, resilient design, and according to the amount of times he has been called into action against Mega Man.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Wood Seeds/Wood Tower

The wood tower seeds function as his main attack option (M1). When woodman attacks with them he fires 5 seeds affected by gravity in an arrow formation forward. On hit, they deal a small amount of damage, however on miss the seeds land and act as trapping mechanisms for enemies, halting their movement briefly. The seeds act as a great tool for short term zoning and trapping of enemies, mostly effective up to mid range due to their formation.

Alt
Trunk Tackle

The body slam functions as his secondary attack option (M2). When woodman initiates the slam, he hops forward and deals damage on hit and in a radius in an event of a close miss. The height can be influenced by the jump button, holding it can raise the height, and releasing the jump button mid leap can suddenly change the leap arc, like Toadman's Altfire. The slam is woodmans' most important moveset of the kit, as it gives him his biggest offensive and defensive capabilities, especially when used in junction with regular jumps and wood tower seeds.

Item
Leaf Shield/Leaf Rain

Leaf shield and leaf rain function as his tertiary attack option (use item). When use item is activated, a leaf shield surrounds woodman. On M1 press, woodman throws out 4 individual leaf rain attacks that fire out in front at infinite range until they hit a wall. The rain itself is slow and can scale sectors with different height variations with no problem at all, similar to floor crawling attacks. On a second item press, it tosses the shield in the direction you're facing. If you activate item when the ammo bar for it is full, it grants invulnerability for 2 seconds, which works as a great lead in for attacks when opponents are trapped in wood tower seeds or as an escape from a messy situation.

Basic Tips & Strategy
General strategy

Changelog

 * No Major/Minor changes

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players