Nitro Man

Guest-starring from Mega Man 10, Nitro Man brings his famous high-speed stunts to CCBM. Though average on foot, on wheels Nitro Man becomes an oppressive force, speeding on roads and up walls as he leaves a hail of high-damage rolling projectiles in his wake.

Overview
Nitro Man is relatively soft at 85 HP, and has a standard movement speed (.8) and jump height (10). However, typically most of Nitro Man's movement will come from his Bike rather than standard movement. Bike uses Nitro Man's passive ammo, henceforth called "Fuel", which regenerates at around 1 every 2 tics up to its starting total of 90. Successfully riding walls will increase Nitro Man's damage and burst speed, and consistently landing shots will allow him to ride walls for longer.

Main
Wheel Bouncer is a solid mid-range weapon that fires wheels slightly upwards, those wheels falling over time and bouncing off of floors until they hit a wall or bounce ten times. Decent damage. Gains Fuel on hit.

Alt
Hold down to Bike, increasing speed, causing medium contact damage, and enabling wall-riding. Lasts just over five seconds with full Fuel. Must have 10 Fuel to use; can be used in mid-air. After 8 tics of wall-riding, Nitro Man gains Boost, and keeps it until he exits Bike mode after landing or runs out of Fuel.

Main-2
Wheel Cutter replaces Wheel Bouncer in Boost, a three-shot spread of straight-flying wheels that tend to follow the ground rather than bouncing high. Each deals less damage than a Wheel Bouncer, but total damage and projectile density is much higher. Gains Fuel on hit.

Alt-2
Boost Bike replaces Bike in Boost, doubling Nitro Man's acceleration and nearly doubling his contact damage. However, after exiting Boost Bike, Nitro Man loses the ability to Bike for two seconds.

Basic Tips & Strategy
Nitro Man is arguably best played as a deadly pest - a pesky, obnoxiously difficult to hit bug that can dish out team-wiping levels of damage if ignored. His extremely high horizontal mobility, mixed with his ability to quickly climb walls, allow him to get through, behind, and above enemies trivially - making keeping track of him difficult, and allowing him to punish those who fail with 75dps in fast projectiles. As with any pest class, knowing when to leave is critical - Nitro Man's squishy nature leaves him vulnerable if focused, but his speed gives him the privilege of choosing when and where any fighting takes place. Saving Boost Bike until you need it or know you'll have two seconds to spare is key for this playstyle, as without being able to Bike, Nitro Man is crippled in the situations he would typically excel in; in situations where you need access to Wheel Cutters but don't want to Boost Bike, land quickly and then immediately Bike again to lose Boost.

Alternately, Nitro Man is a destructive pick: his high speed and easy, unique map traversal allow him to easily zip into spawns and kill key classes, such as those with homing attacks or meters, and potentially survive the encounter to fight another day. Either way, stay unpredictable - depending on the situation, quickly 'bounce' off of walls rather than riding directly up them, quickly U-turn to disorient players, or utilize offstage map geometry to avoid danger - and land as many Wheel Bouncers and Cutters as possible to keep Fuel high, and Nitro Man will quickly become nearly unkillable.

Don't engage Concreteman.

2.1

 * Became even nuttier.

1.8

 * Boost Bike now causes 2 second Bike cooldown on use.

1.7

 * Now spawns with full fuel.
 * Max fuel increased from 84 to 90.
 * Bike/Boost Bike damage increased from 10/20 to 15/25.
 * Grounded mainfire is now an arching bouncer.
 * Grounded mainfire damage increased from 18 to 20.
 * Grounded mainfire speed decreased from 40 to 38.
 * Wall climb detection improved.
 * Upon running out of fuel while riding a wall, fuel will no longer passively regen until Nitroman touches the ground.

1.6

 * Bike can now be reactivated midair.
 * Reactivating Bike in midair after riding a wall now Boosts it, giving the user a thrust, +10 damage, and doubled speed.
 * Fuel return on grounded mainfire increased from 8 to 15.
 * Fuel return on boosted mainfire increased from 8 to 10.
 * Minimum fuel required to Bike decreased from 20 to 10.

1.2 Hotfix

 * Bike now drains fuel when Nitroman is airborne.