Fake Man

A reprogrammed or counterfeit police robot that appears as the boss of the Special Stage from Mega Man 9. Visibly identical to a real police robot, Dr. Wily used Fake Man to get Dr. Light arrested in MM9. Mega Man must fight him at the end of his Special Stage, where Fake Man uses his Fake Revolver as his main point of attack.

Overview
With fairly average stats, and 2 different attack options, Fake Man definitely qualifies to be an All-Rounder. With the same gimmick as Magma Man of needing to manually reload, Fake Man is a fairly balanced class that can be hard to play.

Main
Fake Revolver

Fake Buster fires a single shot. If rapid fired, it will do less damage then usual, otherwise, nothing special, but do note that you cannot hold mainfire to fire shots.

Alt
Police Baton

Fake Man uses his Baton to whack anyone in front of him. Annoy teammates and enemies alike by hitting it against walls!

Item
Fakeout Backdash

Fake Man's item is a backwards midair dash, which can be used for escaping. It's also good for general mobility, if you can mind moving backwards that is.

Reload
Reload

Fake Man's Reload, is actually a reload! Fake Man does not auto-regen his bullet ammo, and he can only have up to 6 shots before needing to do this, so you'll find yourself doing this often. You can shoot or use your baton to cancel it or press reload while reloading to cancel it without attacking.

Basic Tips & Strategy
General strategy

- While the Fake Revolver does less damage when rapid fired, although using it at mid ranges can deal decent damage, as opposed to using it sparingly as mid range classes like Flash Man, or Spark Man can simply retaliate and then escape.

- Your backwards hop is your only escape tool, so make sure to use it only in tight situations, although it also isn't a bad idea to use it as an extra jump to get to a higher place as long as you are careful.

- Your melee Baton can stun enemies, so it's good for escaping close range attackers like Slash Man, or finishing off classes with poor close range coverage, like Ring Man.

Gondola V2.4.1

 * Buffer timer duration 8 tics > 20 tics
 * HUD now has indicator to show if buffer is active)
 * Weak shot damage 12 > 10
 * Weak shots speed 90 > 60

Gondola V2.4.1H

 * FOM Buffer reduced 20 > 15
 * Spammed shot speed same as unspammed shot

Gondola V2.5

 * FOM Buffer 15 > 12

Gondola V2.6

 * Fake Revolver FOMBuffer cooldown halved when plugboosted

Gondola V2.6.1

 * Fixed Fake Revolver shots unintentionally having 101 speed as opposed to 90

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players