Neptune

a bulky, aquatic Robot Master with a half-human, half-fish appearance. True to his fish-like design, he is a very good and fast swimmer, and dislikes fishing. He also seems to eat salty food more often than not. His weapon is Salt Water, a fluid with salt-like substances that can corrode metal. His weakness is the Spark Chaser.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Salt Water

Salt Water is a very bare bones lobbed projectile. Of note, however, is that it splits into 5 smaller bits upon impacting with any surface. While the main projectile itself does 15 damage, each one of the smaller bits does 5, meaning it's actually stronger to get a near miss and connect with all 5 bits, vs actually getting a direct hit. During Freshwater Rinse, the properties of this move change. Instead of splitting into 5 small bits, it instead splits into 3 more regular Salt Waters, all of which each split out into 5 more smaller bits. This can lead to some absolutely absurd area coverage or damage if used correctly.

Alt
Saltwater Bounce

Saltwater Bounce is Neptune's altfire, and it allows him to do a short ranged hop with a minor AOE. What makes this useful, however, is that he can chain up to eight of them at a time, allowing him to absolutely zip across the map by just holding m2. During Freshwater Rinse, The damage is increased from 10 to 14, and the radius is increased by 150% percent.

Reload
Saltwater Stomp

Item
Freshwater Rinse

Rinse

Basic Tips & Strategy
General strategy

Gondola V1.0

 * Salt Water and Salt Bits now use HEXENBOUNCE
 * Salt Water now properly bounces on ceilings

Gondola V1.7

 * Salt Water now explodes on ceilings instead of just bouncing

Gondola V2.4.1

 * Updated color ACS for Neptune based on v6 colors
 * Salty mode gives user 1.25x damage vulnerability
 * Salt Water splitting now uses V6 effects

Gondola V2.6

 * Salt Water and Salt Water bits now have 5% hitstun
 * Saltier Water now has FX to differentiate it from Salt Water
 * The Big Leap now does 50% hitstun
 * The Big Leap is now done through reload, altfire only does small hops

Gondola V2.6.1

 * Tap altfire for Big Stomp restored as a legacy option

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players