Fire Man

A Robot Master from the original Mega Man. He was built by Dr. Light to work in an incinerator at a waste management facility and is able to wield flames that can reach 7000-8000 degrees. Fire Man can melt or burn through almost anything with his Special Weapon, the Fire Storm, whose weapon system excellently combines offense and defense. Fire Man's and Bomb Man's development began at the same time, and despite being warned by Rock that working with both explosives and fire could be dangerous, Dr. Light went on believing that Ice Man could handle the situation in case anything happened. A few flash fires did occur, but Ice Man ran away saying he doesn't like saunas.

A hot-blooded and charismatic, albeit hot-tempered individual, Fire Man sees himself as something of a hero, obsessed with fire and the ideals of justice, often referring to himself as the "Flame of Justice". He enjoys camping in the summer, but has a particular dislike for rainy days and the cold, particularly from his weakness, the Ice Slasher.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Fire Storm

Fire Storm is Fire Man's Mainfire, and is a fast wall of inferno that's launched from his buster at high speed. It's tall and wide, and leaves Lingering Fire anywhere it lands. This fire will fall from walls and ceilings however. Along with this, it also surrounds him in a damaging shield while he's shooting.

Alt
Pillar of Fire

Pillar of Fire is his secondary attack option, and his only one limited by ammo. When you click, Fire Man unleashes a very slow moving, very loud pillar of fire that absolutely scorches anything it touches. This will climb up walls, and can be particularly nasty if you catch someone climbing up a ladder.

Reload
Ring of Fire

Ring of Fire is Fire Man's other attack option, instead of a slow moving pillar, you unleash a circle of flames around you. This circle of flame's damage is dealt similarly to the Pillar of Fire, and part of it can even spawn in surfaces higher than the one you summoned it in. It's very good for giving short range offensive cover in case a more melee class is hounding a teammate.

Basic Tips & Strategy
Unless you're trying to sneak up on someone, you can just hold mainfire and aim, as it consumes no ammo.

Gondola V2.0

 * Flames of Justice reworked, now creates a temporary ring of fire around the user
 * Flames of Justice ammo regen every 7 tics > 5 tics

Gondola V2.0H

 * Ring of Fire damage powerprotected every other tic

Gondola V2.1H

 * Ring of Fire damage 1 > 2

Gondola V2.2

 * Ring of Fire now takes time to fully come out
 * Sound moved from user to Ring of Fire spawner

Gondola V2.4

 * Fixed Ring of Fire not spawning near walls

Gondola V2.4.1

 * Mainfire now has VFX on projectile death
 * Now has two weapons for different altfires
 * Second altfire is old Fire Wave
 * Fire Ring now uses renderstyle add

Gondola V2.6

 * Fire Wave height 26 > 52, sprite scaled to represent the change
 * New Fire Wave sprite by FrostBlue
 * Fixed Fire Ring not having proper powerprotect

Gondola V2.6.1

 * Fire Ring moved to reload button, 2nd wep removed
 * Fixed Fire Shield being invisible

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.