Magic Man

an illusionist-themed Robot Master and a member of King's army. He was formerly a member of a circus, but he enlisted in King's army in order to show off his talents. His Special Weapon, the Magic Card, can steal energy from enemies to restore his health. His stage is one of the two stages unlocked by beating Ground Man.

Magic Man is a natural showman who puts incredible effort into his magic tricks, but because of his egotism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. He is something of an attention seeker — he enjoys amazing people and especially receiving applause for his performances — but tends to be very secretive about the trickery involved in making his illusions work. He has recently taken up fortune-telling as a hobby.

Overview
Magic Man is a tricky class to play - your weapons can attack opponents from behind the cover, allowing you to scout ahead and effectively deny most of the ambushes.

Main
Magic Card

Using m1 will toss two magic cards in front of you - they can pass through walls and objects, hitting whoever stands in the way. If you manage to hit an opponent with that, your cards will bring you back some health - this has diminishing results, so hitting someone multiple times in quick succession will heal you less than spacing out your attacks over time.

Alt
Crystal Ball

Simple heehoo buster type shot. Useful when you're done with being sneaky and just want to finish someone off.

Main-2
Magic Ball

Using m1 will toss a magic ball - when your ball collides with anything, you will magically teleport TO the ball! Spoooooky! This will also send a circle of homing pidgeons from the spot you were in when you originally threw the ball. Can be used to get away from danger.

Alt-2
Fakeout Ball

Using m2 will toss a magic ball - when your ball collides with anything, you will magically teleport BACK to the spot you were in when you tossed the ball! Slightly less spooky? The ball will send a circle of homing pidgeons as well, which makes it a good tool for scouting ahead and checking behind the corners. Be careful - enemies WILL see where you were when you tossed the ball originally, so you might come back to a nasty surprise.

Basic Tips & Strategy
General strategy

Gondola V2.4

 * Imported from UEC Patch
 * Magic Card now shoots 2 fully real cards vertical to each other with unique protects
 * Damage 12 > 6
 * Only the top card brings back healing
 * Removed random Fake Card from the pattern

Gondola V2.5

 * Ported Magic Ball and HUD sprites from classes-v9fh.pk3
 * Damage 11.0 > 9.0

Gondola V2.6

 * Magic Card second card doing no damage fixed
 * Magic Orb can now bounce on surfaces
 * Now has 75% hitstun

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players