Blast Man

a Robot Master who appears in Mega Man 11. He is a volatile robot with a flair for the theatrics and a taste for explosions. He was originally manufactured by B.B. Bomb Company to use his bombs to provide explosive special effects for movie studios and theme parks. While under maintenance by Dr. Light, Blast Man was captured and reprogrammed by Dr. Wily to help him conquer the world and fight against Mega Man. Prior to being captured, Blast Man was creating an explosion-themed attraction for the theme park Flower Land.

Blast Man's Special Weapon, Chain Blast, creates floating bombs that detonate after some time; they can also be combined for a more massive explosion.

Blast Man's stage is set in the ruined remains of a theme park and movie studio hybrid that he has shaped into his personal playground. He's added several personal touches, including a number of signs featuring himself as the star of “Blast Man Adventure.”

Overview
At 90 HP with .92 movement speed, Blast Man is a very quick class. This is corroberated with Blast Man having access to wall jumps, allowing him to scale most areas with ease. Another thing of note is tagging enemies with mainfire will fill up Blast Man's Excitement Meter. At any point, as long as you have ammo in the meter, hitting reload will activate Blast Man's Power Gear.

Main
Sticky Bomb

Sticky Bomb is Blast Man's primary fire, and it shoots out a single, slow moving bomb that will attach itself to any target it sticks on, including players. If you successfully hit a player, this will fill Blast Man's excitement meter. It deals 8 damage on first contact, and then begins counting down with a loud and noticeable beeping noise. After a specific amount of time, the bomb will detonate, dealing an additional 3 damage for a combined total of 11 damage. This takes one ammo from your ammo gauge.

Alt
Bomb Spread

Bomb Spread is Blast Man's alternate fire, and sends out a spread of 5 bombs that each do an identical 7 damage each. This also consumes one ammo. This also fills Blast Man's excitement meter, but each bomb only fills a fifth of what a single Sticky Bomb would.

Item
Blast Jump

Blast Jump is Blast Man's item, which will forcefully launch him in whichever direction you're holding down on the movement keys. Use this for an instant mix-up in the air, throwing off opponents long enough for you to hopefully tag them with a bomb or two. This has a somewhat long cooldown after being used.

Reload
Power Gear

Power Gear is Blast Man's reload, and his primary method of dealing damage. Upon activation, there will be a slight delay before you can fire, but Blast Man's sticky bombs will be replaced with stronger versions of themselves, and now have a larger and slightly longer explosion, and they will now explode upon hitting a surface or a player. There's much more than meets the eye with this, however.If an opponent has some of your REGULAR sticky bombs that were shot before you activated your Power Gear, if you can hit the opponent, EVERY STICKY BOMB ON THEM WILL USE THE POWER GEARED EXPLOSION, meaning that you can deal massive damage to players if you have a with a steady hand and keen eye.

Basic Tips & Strategy
Smack an enemy with 2 or 3 bombs, run, smack someone else, then Power Gear them to death. Use altfire at close range.

Gondola V2.4.1

 * Imported from UEC
 * Blast Spread and Power Gear Blast Bomb now take ammo
 * Power Gear Blast Bomb are properly colored
 * Added Chain Blast copywep

Gondola V2.6

 * Updated HUD by Lamp
 * Chain Blast now gives victim HUD indicator of how many bombs are stuck onto them
 * Chain Blast bombs that hit enemies now circle around them instead of staying put
 * Both of these changes apply to the copywep too
 * Blast Bomb explosion damage 5 > 4
 * Gravity decreased .5 > .25
 * No longer lingers on surfaces, instead stays stationary for 10 tics before automatically exploding
 * Explosion radius 56 > 96, no longer has falloff
 * Spread altered -10/-3/3/10 > -10/-5/0/5
 * Landing direct shots on enemies now grants 4 Power Gear ammo
 * Power Gear Blast Bomb explosion damage 5 > 8
 * Speed buffed 57 > 61
 * Spread altered -6/-2/2/6 > -6/-3/0/3
 * Now lets the user blastjump on explosion, immediately explodes on surfaces instead of lingering
 * All attack FX redone, new SFX on Power Gear Chain Blast and Blast Bomb

Gondola V2.6.1

 * Blast Bomb fulldmgradius 96 > 48
 * New Blast Bomb sprites made by Schmiddi, ported from UEC with revised teamcolors
 * New Blast Bomb obits added

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players