Plug Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Plug Ball

Plug Ball

Alt
Plug Tether

Plug In

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Now has jumpframes
 * Base speed 0.75/0.73 > 0.8/0.78
 * Altfire plug range increased (lasts for 3 more tics)
 * Plug will now disconnect if line of sight is broken, e.g. by a wall
 * Plugging allies gives the ally 1.25x speed and the user 1.35x speed

Gondola V2.4.1H
(Plug will be revisited post 2.5 or something)
 * All changes reverted to 2.0h except for base speed buff

Gondola V2.5

 * Plug Ball startup frames removed
 * Fixed HUD disjoint on mainfire
 * Fixed plug still breaking off LOS

Gondola V2.6

 * Updated HUD by Lamp
 * Base speed 0.88/0.9 > 0.8/0.82
 * All instances of PlugBallAmmoBoss doubled except for ammo drain when plugging allies (essentially doubled time plugging allies)
 * Plug Ball no longer comes out on frame one, 5 tics of startlag brought back
 * New feature: Overdrive
 * Plugging enemies gives user overdrive bar that gives the user increased RoF on Plug Ball
 * Lasts 200 tics, with each tier lasting 50 tics (overdrive under 25% does not affect RoF)

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players