Quint

Megaman...? Quint is Megaman from a peaceful future who has been transformed and transported back to the present by Dr. Wily to combat Megaman. Quint's main weapon is his Sakugarne, which is a pogostick-like robot. It is designed in the style of a jackhammer and serves as both a vehicle and a weapon. He can even mount the Sakugarne to deal damage to players if he lands on atop of them or close to them.

Quint is a simple class with a base HP of 100, but when he is utilised right, he can deal devastating damage! The key to playing Quint successfully is to have laser-focused aim and to be intelligent on the battlefield, as some classes may quickly deplete his health, so choose your targets carefully! He's a simple class to learn but difficult to master.

Overview
Quint looks to be a basic class at first appearance, but he has a lot of complexity; he has a fairly standard buster that fires a single uncharged projectile that deals 10-15 damage on hit (good for locking down points of interest) and his faithful Sakugarne, a jackhammer-like tool that allows him to scale terrain unimpeded & a diving lunge that does significant damage to opponents; he's easy to deal with so take care playing as him! On the battlefield, he has the capability to become a significant menace to the opposing players if left unchecked.

Main
Quint Buster

Quint Buster fires a single shot. Cannot be charged.

Alt
Chrono Dash

Quint Dashes, using a part of your dash ammo. You can dash up to 3 times with a full bar.

Main-2
Sakugarne

Quint brings out Sakugarne, which does not consume ammo. You're highly susceptible to punishment if you miss. Switching to main during his lunge can be cancelled Pressing mainfire will make you perform Mega Dive.

Alt-2
Temporal Timequake

Quint launches forwards a large distance and up into the air, spins around for a bit, as well as making a noise, then quickly slamming down and Drilling out several large rocks. Anyone caught within its vicinity is at risk of being instantaneously killed or severely injured. It is strongly suggested not to utilise this ability since you will momentarily become a sitting duck.

Basic Tips & Strategy
General strategy

Gondola V1.7

 * Buster Dash now has passthrough

Gondola V2.4.1H

 * Weapon slots updated for several classes, including Quint.

Gondola V2.6

 * Added visual display of not being able to use Sakugarne while swapping/with delay by Conejo
 * Fixed Sakugarne M1 having reduced thrust
 * Canceling Sakugarne Dive with weapon swap now halts momentum by 50%
 * Sakugarne Shockwave now sprite accurate, properly spawns on floor instead of bottom of actor
 * Sakugarne Shockwave speed doubled, halved duration
 * Removed Sakugarne M2 blocks being shootable
 * Dash count 5 > 3

Gondola V2.6.1

 * Quint Buster speed 32 > 37
 * Sakugarne guaranteed 8 damage explosion removed
 * Sakugarne Dive cancel removed
 * Sakugarne Dive shockwave damage 5 > 8
 * Sakugarne Dive shockwave now properly slides on floors
 * Sakugarne Dive shockwave speed 40 > 20, projectile lifetime doubled to compensate
 * Fixed Sakugarne Dive shockwave not spawning on thin sectors
 * Fixed Sakugarne Dive shockwave being invisible
 * Improved Sakugarne Dive shockwave's floorhugging system
 * Sakugarne Dive shockwave powerprotection 0.50 > 0.25

Trivia

 * Did you know, that if you use Quint, there's is a 10% chance that you will be called a "Quint main".
 * Nobody plays Quint
 * Quint is a class generally disliked within the community
 * While Quint lacks traditional Mega Man weaponry (different armaments deployed through the Mega Buster), it is indicated that because he is basically Mega Man, he shares his other traits; yet, for gameplay and balancing reasons, he cannot pick up copyweapons.