Frequently Asked Questions

These are quick questions that are typically asked often in-game, and are too short or too specific for its inclusion in other pages, such as a Class page or the Beginner's Guide.

How Do I Set Keybinds?
In your console, type. If you want to keybind something to a console command, surround the command in quotation marks (i.e. .)

So for example, for chat keybinds, it's. For team messages, replace with.

How Do I Change Characters?
The simplest way is to press your Main Menu button (default ESC) and click Player Setup. Then select the Class Option by using the UP ARROW or DOWN ARROW keys or hovering your mouse over it, and then pressing the RIGHT or LEFT ARROW keys. Clicking also cycles it to the right. This method is overall the simplest to understand way, and is great for those who remember the appearance of characters, but not their names.

The alternative method is to open your console, and typing in the command ; no spaces, so for example, if you want to play as Dark Man 3, you must type in. This is ultimately the fastest way to select a class, as long as you can remember their name. You can even attach the switch to a bind!

How Do I Type in Color?
When typing a message, type, and then the rest of your message. Depending on what x is, all the characters after that will turn a different color based on this chart. When attaching colors to a keybinded message, make sure to "escape" the backslash by putting in two backslashes, i.e..

Also, more often than not, the server you're in will also have the Custom Text Colours PK3. To access those colors, you must put in two characters instead of on, as in, replacing x with any letter, and # with any number. Refer to the PK3's link for which combination refers to what color.

How are People Reporting their Health & Ammo so Fast?!
They are using binds with certain substitutions! To do this, first you must prep yout game by typing into your console. You shouldn't have to do this from hereon. Once that's done, when typing out your bind, put in, , and/or to display your health, the name of your current weapon, and how much ammo is in that weapon: i.e.

Why is [X] Class' Attack(s) Different?
More likely than not, you're playing a different version of the patch, or a wholly different patch entirely. Remember that this wiki is based on CCBM Gondola Patch! Remember if you want to play offline directly from the launcher, to use classes-v9d.pk3 and not the latest release.

How Many Tics are in a Second?
Roughly 35 tics are in a second. If you don't know what a tic is, please refer to the dictionary below.

Why Am I Not Respawning Quickly?
Most - if not all CCBM games - are played with a "Team Last Man Standing" ruleset, where you only respawn once the round ends.

Class Trivia
This pertains to both helpful and/or interesting facts about the game's roster.

Which Classes can Heal?

 * Roll can drop health pickups. Hers are notable for being both the fastest healing source from a class in the game, while also being percentage based rather than based on points, making them ideal for beefier characters like Hard Man.
 * Plant Man can drop flowers that provide a heal-over-time to teammates who pick it up.
 * One of Splash Woman's songs is an Area-of-Effect healing aura that heals everyone within the radius.
 * Dynamo Man can heal himself, even back to full.

Which Characters can Fly?

 * Cloud Man and the Alien have natural flight that they can toggle on and off.
 * Dynamo Man gets a bit of flight during his self-heal.
 * Sniper Joe can fly when in Apache Mode.
 * Pharaoh Man can "fly" during his levitation attack.
 * Shade Man flies during the startup and dive of his swooping grab.

Which Classes have the Highest Health?

 * Hard Man, Frost Man, and Hyper Storm H all belong to the "Hard" health class, at 200 HP.

Which Class is the Fastest?

 * Quick Man is the fastest in terms of natural speed. Though, some characters can get faster through certain attacks...
 * Charge Man and Hyper Storm H have tackle attacks that increase their speed up to or even faster than Quick Man.
 * Turbo Man and Nitro Man in driving form can typically outpace Quick Man.
 * Top Man and Blizzard Man have linear charging attacks that can move them faster than Quick Man.

Which Classes can Block Attacks?

 * Proto Man, and Knight Man all have natural blocks.
 * Sniper Joe, and King also have natural blocks, but only when holding the appropriate out the weapon.

Dictionary
This is a place for various CCBM terminology, whether referring to the game itself, or to the community!

Core
Another name for the "unmodified" version of Class Based Modification, also known as CBM. This is typically held separately from CCBM and its various patches.

Ripper
A type of attack or attack property that inflicts a flat damage value to the receiving player on each tic it interacts with the player's hitbox. It can also be used as an adjective (i.e. "Ripper damage") when referring to the fact an attack has said properties.

Examples include Ice Man's Ice Slasher, and Cut Man's Rolling Cutter. Some attacks are 'psuedo-'rippers, in which they resemble or have traits of a ripper, but for all intents and purposes aren't considered rippers, like Turbo Man's Scorch Wheel.

Tic/Tick
A universal unit of time within DOOM engine games, and therefore CCBM. There are around 35 tics per second, so when an attack has a fire rate of 0.5 seconds, it means it lets out an attack every 17 or 18 tics; tics are an integer and thus halftics don't exist, but with how fast a tic is, that discrepancy shouldn't matter.

AoE
Short for "Area-of-Effect", a common property in videogames. This refers to any effect (whether damage, healing, or otherwise) that affects everyone in a wide area rather than a single target that it hits.

Buster Class
A rough classification of class whose primary form of combat is a straight-shooting projectile weapon with a decent to good fire rate, a lack of AoE from said projectile, and either very few and/or very simple gimmicks.

Examples include Mega Man, Proto Man, Bass, Sniper Joe, Alien, and Dark Man 4.

Clan
Groups of players that organize into large teams to train and compete together. They're like guilds in other games.

Pubs
"Public" games; unorganized, largely dedicated servers with loose rules and overall a casual mindset. Rulesets vary server-to-server, with typically no class restrictions and a random selection of maps to play. Most pub servers also typically are testing a patch, with some character properties messed around or even brand new classes.

Do note that the wiki is not centred around pubs, focusing more on privs. However, pubs are not entirely ignored, and some information within the guides do keep them in mind.

Privs
"Private" games; organized games with specific rulesets and a more competitive mindset. Effectively the closest thing to a "ranked mode", if one were to compare this to another game. The typical priv ruleset is as follows:
 * 3 vs 3
 * Team Last Man Standing
 * No Class Duplicates
 * Some classes and/or stages may be banned entirely from usage.

Rules still somewhat vary priv-to-priv, and some subcategories of privs do exist:

Draft Privs
A notable type of priv where 2 team captains are randomly pulled from a pool of players. Then those captains would go on to take turns picking their teammates like in sports, with team captains being reselected between games/maps. These are typically done when more than 2 clans are present, or there's a large presence of independent players.

Scrim
"Scrimmage"; a longer type of priv between 2 distinct teams (typically clans). Multiple matches are done with a "best of [x] maps] format, ranging from 3, to 5, to 7 maps. Each team takes turns taking a map of their choosing, and sometimes the other team gets to have first dibs of a spawn. Most of the time, classes are freely chosen and both classes and team members are freely switched during matches.