Duo

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Duo's primary method of attack is his Duo fist. Uncharged, it's a simple short-ranged fist on a chain. At mid charge, Duo fist is a slow, but hard hitting energized fist. At max charge, it becomes a massive hand that moves faster and hits for a whopping 55 damage. Hitting altfire when you have a full charge unleashes a devastating grab that blasts opponents away.

Alt
Duo's altfire is a dash tackle. It's a bit more slow moving then the other dashes, but the damage it puts out, 25 is far higher. Unlike other characters, his cannot be jumped out of or canceled in any way.

Reload
When you press reload, Duo begins to charge up justice energy. While he's charging, he is completely invincible. After charging for a brief period, Duo will rocket forward in meteor form. This is Duo's best option to approach, as not only can you cancel it with a press of M1, if you manage to hit someone with hit, it deals an often crippling and even sometimes fatal 40 damage.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.