Metal Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Metal Blade

Metal Blade functions like how you'd expect, but it ground crawls on drops down from ceilings. Drains ammo.

Alt
Metal Chainsaw/Wall Fling

Metal Man's altfire is similar to a held Wheel Cutter, as it lets you scale walls. It can be used as a melee weapon. It's quite noisy, however. If you press mainfire while on a wall, Metal Man will fling himself off the wall at a high speed.

Item
Hover Boots

Metal Man's item lets him pause in mid-air when he throws a Metal Blade, similar to his original battle.

Basic Tips & Strategy
General strategy

Gondola V1.2

 * Reworked, concept by Avernus
 * HP 65 > 85
 * Mainfire can now be charged, is horizontal
 * Tapped mainfire and lvl 1 mainfire do 15 set damage, and do not rip. Tapped is affected by gravity.
 * lvl 2 mainfire is a 15 damage ripper, slightly larger than lvl 1 and tap
 * lvl 3 mainfire is does 30 on hit with 1-2 damage ripper afterwards, lingers and bounces upon contact with a wall
 * Altfire climb thrust 30 > 50

Gondola V1.3

 * Reverted

Gondola V1.3H

 * Fixed funky sprites

Gondola V2.0

 * Imported HUDs by Redflash
 * HP 65 > 75
 * Speed 0.78/0.8 > 0.83/0.85
 * Altfire now uses freeflight on wall grind

Gondola V2.0H

 * HUD moved rightwards, prevents screen clutter
 * Metalman free flight reverted

Gondola V2.1

 * Altfire thrust issue fixed, now thrusts just like before

Gondola V2.4.1

 * Item gliding method made to be less jittery
 * Ported jumping/jumpfiring frames from V-Classes

Gondola 2.5

 * Metal Blade damage 14.0 > 12.0
 * Metal Chain damage 10.0 > 7.5

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.