Star Man

Brief overview of the character. Try to "sell" the character.

Overview
There are two main ways to play as Star Man - you can either sit on the backlines and use M2 to lock down corridors, or activate your M1 and go bumping into enemies head first. Both styles have their advantages and disadvantages, but regardless of which one you pick, you will be a force to be reckoned with.

Main
Star Crash

Pressing mainfire creates a Star Crash, which stays up around you as long as you have the Energy for it, similarly to the copywep version. Reduces damage to 75%.

Having the Star Crash active allows you to throw it at your opponents - use M1 to toss it with higher speed and damage tic rate, and m2 to toss it slower and with slower tic rate. Both throws deal approximately the same amount of damage, assuming your target stays still.

Alt
Star Flurry

Star Flurry summons a stationary Star Crash looking object, which, after a moment (around 2 seconds), releases a flurry of stars in the appropriate direction, which lasts for around 3-4 seconds.

Basic Tips & Strategy
Hugging your enemies to death is surprisingly effective, especially since you don't even need to look at them to deal damage - you can practically delete weaker robot masters if you run along them for a while. This, however, comes with risk of getting hit with all sorts of things you would normally avoid, such as melee attacks and big projectiles. Be ready to die at any moment.

As the m2 Star man, your most utilized tool will be Star Flurry - with one simple click, you can turn a doorway or a long corridor into an effective (and not very subtle) death trap. Remember that without ammo you're completely useless, and always make sure you have enough saved up in case someone sneaks behind you.

Star man has a surprisingly good mobility, despite not having any tools - his high speed and jump height make it possible to chase down your targets and get away with it. Regardless of which combat style you pick, it's recommended that you recognize the map layout well enough to know where people are most likely to go through and which ledges are too tall for inferior robot masters to reach.

Gondola V2.4

 * Imported UEC Patch HUDs, courtesy of Lamp
 * Thrown Shield via mainfire speed 20 > 30
 * Thrown Shield via altfire speed 20 > 15
 * Shield toss ammo consumption 7 > 4
 * Star Flurry ammo consumption 9 > 7

Gondola V2.4.1

 * Shield Toss ammo consumption 4 > 7
 * Star Flurry ammo consumption 7 > 14

Gondola V2.6

 * Updated HUD by Lamp

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players