Dive Man

a Robot Master created by Dr. Cossack with the AI functions of a miniaturized submarine. When Dr. Wily forced Dr. Cossack to work for him, Dive Man was modified for combat against Mega Man in Mega Man 4. His Special Weapon is the Dive Missile - special Homing Missiles that he can launch from his chest, much like torpedoes on a submarine. These were originally designed to catch fish, but are adapted to home in on nearby opponents and explode, working equally well both in the air and underwater. Due to a design mistake, Dive Man can also attack by launching himself forward like a torpedo, ramming into his foes to do major damage.

In fitting with his naval disposition, he is a good listener, but quite ironically for being an aquatic robot, he tends to suffer from motion sickness easily - perhaps referring to the fact that submarines are designed primarily for underwater use. Dive Man does not like Pirate Man, due to their opposing principles regarding the sea.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Dive Missiles

Dive Missile is an easily spammable attack that creates missiles in front of you that speed off after a brief moment, much like Photon Missile. After hitting someone, they become "locked on", and for every 8 missiles that you fire, a small red missile will slightly home in on any locked-on target. There will also be a cursor on that player which is visible through walls, indicating their location.

Alt
Dive Tackle

Dive Tackle is a dash attack that stops on walls, bouncing you off one a bit. Holding altfire will extend the duration, but this will consume more ammo.

Item
Target Release

Dive Man's Item removes any lock-ons you might have.

Reload
Dive Mines

Dive Man's Reload sends out a spread of 3 Dive Mines, that explode on contact or after a while. Auto explosion timer is indicated by the flashing rate of a Dive Mine.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * New huds by Christmas Cultist
 * Removed all ACS delays

Gondola V2.6

 * Fixed extra unintentional tics of endlag on Dive Tackle hit

Gondola V2.6.1

 * Dive Tackle upwards thrust reduced 24 > 10 (42 > 20 with rage)

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players