Dark Man 1

From Mega Man 5, the runt of the Dark Litter, it's Dark Man 1! Here however, he is commonly regarded as the Dark Man with the most raw power. As he takes damage he can fire his basic shots faster. His main thing is that he cannot jump, and needs to use a jet boost to do so. A separate ammo bar also allows him to boost himself forward, using both boosts in conjunction can turn Dark Man 1 into a surprise attack machine!

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health. Dark Man 1 has an odd gimmick of technically not being able to jump. Pressing jump boosts you in the air instead, using your shots, and consuming ammo.

Main
Dark Buster

Dark Buster

Alt
Dark Treads

Dark Treads

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * M1 no longer explodes; damage added to main projectile
 * Maximum damage reduced from 12~9 > 11~8
 * Fixed a bug where Darkman1 dealt 5 more damage per M1 between the 80-94 health threshold whilst playing for the King team.

Gondola V2.5

 * Dark Buster shot radius 32 > 10

Gondola V2.6

 * HP 155 > 135

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players