BBA Mega Man

Bad Box Art Megaman (alternatively known as BBA Mega Man or U.S. Mega Man) is a bizarre, almost out-of-place character both in his place of origin and in CCBM. The character itself is based on the United States versions of the box art for the Mega Man games, namely the first game. Sporting the face of a middle aged man, a suit that looks both too loose and too tight, and a GUN instead of a Mega-Buster, BBA Mega Man has become an infamous poster child for incredibly inaccurate American box art for Japanese games. The joke has gotten so bad that BBA Mega Man himself has appeared in multiple official media, ranging from his confusing appearance in Street Fighter x Tekken to his occasional presence in the comic runs.

In his jump to CCBM, while he is certainly still out-of-place in terms of gameplay compared to the rest of the roster, he is by no means a joke anymore. Here, BBA Mega Man plays like an expy of Doom Guy, starting with a pistol, but gradually expanding his arsenal to Mega Man-ified versions of the classic DOOM arsenal, Super Shotgun, BFG and all. With fast bullets, but no real mobility or defensive gimmicks, BBA Mega Man is a good character for those who trust their old-school skills of good aim and on-foot repositioning.

Overview
BBA Mega Man has average stats, bar a slightly faster walk at 0.85, allowing him to hustle a bit faster than the average robot. Aside from this, next to his health bar is what will be simply called the Gun Meter. The Gun Meter passively grows at a slow rate, but increases much faster when damaging the enemy. Depending on how high the meter is, pressing Item Use will grant different guns, depending on what's flashing. More details there.

Also, keep in mind that this character utilizes ammo for all of his guns, and most guns even share ammo. The ammo types are categorized as follows:
 * Bullets (Pistol/Chain Gun) (Trusty Sidearm/Vulcan Repeater)
 * Shells (Shotgun/Super Shotgun) (Spread Gun/Super Spread Gun)
 * Energy (Plasma Gun/BFG 90XX) (Energy Lancer/BFG90XX)
 * Rockets (Rocket Launcher) (Heavy Cannon)

Lastly, due to how unusual his move set is, this overview will be structured slightly differently, starting with his altfire.

Alt
Punch

BBA Mega Man punches the enemy for 18 damage. Nothing too special. Do note, however, that your punches fill your gun meter extremely fast at almost a bar per-punch. If you're feeling greedy for a new weapon, or need ammo desperately, beating your foe to death is an option. This attack fills the gun meter.

Item
Weapon Call

The usage of Item Fire depends on the state of the aforementioned Gun Meter. If the bar that's flashing has an icon, then pressing Item Fire will grant a new weapon to BBA Mega Man. Once this is done, the icon disappears from the bar, as you have the gun now. This also eats up any "gun points" up to the gained gun. These guns go away on-death if you're in a rule-set with respawns.

Using Item Use when a bar with no gun flashing reload all your ammo, only eating up one bar, which allows you to get the gun below it (or get the ammo for that gun).

Main
BBA Mega Man fires his currently equipped gun. A simple statement, but the topic in question now is what each gun does! Below will be listed weapons from bottom-to-top as listed on the Gun Meter.

Trusty Sidearm
Trusty Sidearm

Your Trusty Sidearm is the gun you start with, and is the expy for Doom Guy's pistol. While weak compared to the rest of your arsenal, your pistol is your gateway to the heavier weaponry down the line. This gun uses bullet ammo. This attack fills the gun meter.

Spread Gun
Spread Gun

The Spread Gun - not unlike Doom Guy's shotgun in DOOM 1 and 2 - is going to be your early bread & butter. With a generous horizontal spread of multiple shots, a comparatively economic ammo used per-shot, and solid damage, the Spread Gun is a great all-purpose weapon to use in a firefight. This gun uses shell ammo. This attack fills the gun meter.

Vulcan Repeater
Vulcan Repeater

The Vulcan Repeater is where your bullet ammo goes when they're not in your Trusty Sidearm. Standing in for DOOM's chaingun, the Vulcan Repeater actually does the exact same amount of damage as the Sidearm, but at more than double the fire rate. The Vulcan Repeater is a fantastic bullet-hose for suppressing your enemies. This attack fills the gun meter.

Super Spread Gun
Super Spread Gun

While the shotgun has the super shotgun, the Spread Gun has the Super Spread Gun. Compared to the Spread Gun, the Super Spread Gun trades an extra shell ammo and slower fire rate for a significantly larger amount of shots fired and a cluster spread instead of a (wider) horizontal spread. Thus, the Super Spread Gun is good for either covering a wide area with projectiles to nail hard-to-hit targets, or for firing point-blank and decimating health bars. This attack fills the gun meter.

Energy Lancer
Energy Lancer

The Energy Lancer is BBA Mega Man's version of DOOM's plasma gun, and like the plasma gun, the Energy Lancer fires a hail of energy shots. Unlike the Vulcan Repeater, the Lancer's projectiles are a bit slower, but have a larger hitbox and slightly better damage than the Repeater. The Energy Lancer also has an odd quirk in that letting go of fire forces a short cool-down period before you can fire it again, as to temper players from spamming it repeatedly. This gun uses energy ammo. This attack fills the gun meter.

Heavy Cannon
Heavy Cannon

The Heavy Cannon is CCBM's version of DOOM's rocket launcher; a gun with high damage and a blast radius. While it has a pre-fire delay, the Heavy Cannon actually fires faster than you think it does, and can lay down explosive fire at a solid rate. This gun, and only this gun, uses rocket ammo. This attack fills the gun meter.

BFG90XX
BFG90XX

The BFG 90XX is the highest weapon in the Gun Meter, and for good reason. As the Energy Lancer's bigger brother, the BFG fires a large projectile with a great blast radius, and a larger "blast" radius that shoots out bolts of electricity. Getting hit directly with this weapon also hurts a ton, with damage within the 50 range. This gun is a great prize for BBA Mega Man, and is only tempered by its comparatively long rate of fire. Like the Energy Lancer, this gun uses energy ammo. This gun does not get very many shots before needing to refill, so be careful with your aim. This attack does NOT fills the gun meter.

Basic Tips & Strategy
BBA Mega Man's Trusty Sidearm is hard to aim due to how small the projectile is, so it's best that you stay back until you've got a gun higher up on the meter. Remember that you have a punch, and it how it quickly fills up your Gun Meter, so you're not totally screwed if someone comes from behind you or you're out of ammo.

Spread Gun and Super Spread Gun can be helpful at close range or if you want to clear a group due to how it spreads. Remember when you use the Vulcan Repeater to spray back and forth to clear out small crowds, but you still have to be careful with your accuracy (and ammo). You can use the Heavy Cannon from above so you can use the blast it creates more effectively. You can also fire it towards the ground by your target's feet so even if they dodge the shot, they will be hurt by the explosion.

As for the Energy Lancer and the BFG90XX, use them more sparingly, because of how strong they are. If an opponent sees you have one of these they might try to run, so be careful and try to frag them quickly.

Gondola V2.4

 * Starting money 60 > 0
 * Ported UEC Patch changes to weapons
 * No longer gets money off allies with BFG
 * BFG range check 1000 > 350
 * Shotgun now has a consistent spread
 * Punch money per hit 75 > 100
 * Pistol money per hit 28 > 25
 * Max Clip ammo 200 > 150
 * Clip ammo regain on item 120 > 100
 * Chaingun money per hit 9 > 8
 * Shotgun money per hit 14 > 12
 * Max Shell ammo 50 > 40
 * Shell ammo regain on item 30 > 20
 * Super Shotgun money 6 > 7
 * Rocket money per hit 8 > 7
 * Max Rocket ammo 50 > 40
 * Rocket ammo regain on item 30 > 20
 * Plasma Ball money 8 > 12
 * BFG Money 17 > 0

Gondola V2.4.1H

 * BBA now consistently drops either Power or Jet Adaptor
 * This effectively removes Laser and Arrow Buster from TLMS
 * Now drops Carry upon dying with BFG9000
 * This was confetti but apparently Greg cannot code

Gondola V2.5

 * All A_PlayWeaponSound instances have been replaced with A_PlaySoundEx

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.