Charge Man

a Robot Master from Mega Man 5 based on an old steam locomotive, which is used as camouflage by him to make shipments to areas occupied by Dr. Wily. Charge Man is unique in that he is powered by coal and water, but as a drawback it increases his operating costs exponentially. Despite his antiquated power source, he is a considerably strong robot, attacking by charging into opponents at full speed. Mega Man uses this attack as the Charge Kick. He's also able to launch flaming pieces of coal from his smokestack.

Charge Man possesses a one-track mind and is quick to quarrel. He likes telling old, boastful stories, and hates railway signs and other things written in Katakana.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Charge Tackle

Charge Man's mainfire is a dash attack that can be aimed any direction that's not up. It boosts you forward as long as you hold it, but it drains ammo fairly fast.

When hitting an opponent, you also temporarily gain armor that halves your damage taken. While the armor is gained, a timer is next to the HP bar and goes down rapidly, and taking damage also decrements the timer by 5 units. When reaching zero, the armor is disabled.

Alt
Coal Shot

Coal Shot tosses out coal all around you and throws a small piece of coal forwards in an arc.

It can also be used to parry attacks, which significantly reduces damage taken. When successfully parried, a higher-pitched toot plays.

Basic Tips & Strategy
General strategy

Gondola V2.2

 * HUD imported from HeelNavi

Gondola V2.4.1

 * Mainfire max ammo count 75 > 80
 * Ammo consumption 3 > 4
 * Changes ported from UEC
 * Charge Tackle speed 60 > 80
 * Charge Tackle duration 3 tics > 2 tics
 * Readded Charge Parry on altfire
 * Coal Shot ammo consumption is split from mainfire
 * Now has second bar w/ 3 uses, looks cool :D
 * Using mainfire halts altfire regen

Gondola V2.5

 * Fixed SBar desync
 * Full invuln on Coal Shot now replaced with 50% damage resistance

Gondola V2.6

 * Fixed Charge Ram armor using outdated armor version
 * Coal Shot damage resistance 50% > 75%
 * Fixed Coal Shot explosion not playing sound
 * Now plays special hurt SFX if damage taken is parried by Coal Shot

Gondola V2.6.1

 * Can now fire Coal Shot without Charge Kick ammo

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players