Mega Man

The Blue Bomber himself, Mega Man, or Rock Man if you're from Japan, is the main protagonist of the Mega Man series since the very first game. Armed with his signature Mega Buster, Mega Man is a mobile bruiser Copy Class, capable of moving quickly and dishing out serious pain, even without copied weapons to back him up. Overall, Mega Man is a good example of easy to play, hard to master; a class with a very simple and easy to understand set of tools, but is quite difficult to get some results out of without practice. If you enjoy:

-Classes with a large amount of skill expression and individuality

-High speed, high damage gameplay

-Fundamentally simple kits

Then Mega Man may be the class for you!

Overview
On paper, his stats are average across the board; he has the normal 0.8 speed, and has 90 health, which is a bit lower than the usual 100, but comes standard with the Copy Class package. However, not only can he use his altfire slide to keep his horizontal mobility up, he has an extra ace up his sleeve to keep him a bit more mobile compared to the other Copy Classes.

Borrowing from X (well, okay, it's technically also from Mega Man's appearance in Power Battle), Mega Man is capable of doing a Wall Kick off walls to reach greater heights in open areas, or to mix up his movement in enclosed spots. Among all of the Copy Classes, Mega Man is arguably the most mobile.

With the All-Purpose Upgrade, he gets Speed and fire rate increase

Main
Mega Buster

The Mega Buster is Mega Man's trusty solar-powered sidearm. It has 4 levels.

The base shot fires out a single uncharged projectile, which deals 10 damage. Of note is the fact that you can mash to shoot many uncharged projectiles quickly.

The in between of the uncharged and first charge tier shoots out a medium white circle, which travels at the same speed as the uncharged shot, however, it deals slightly more damage, at 20.

The first tier of the full charge fires out a Charged shot using the Mega Man 4 design, which is a slim, long projectile. This moves considerably faster then both the uncharged and the midcharge, and deals more damage, at 25.

The second tier of charge allows Mega Man to fire off a large, fast projectile that does 30 damage. Of note, however, is the fact that Mega Man can overcharge his buster, allowing him to store two 30 damage charge shots. These shots use the MM5 design.

Alt
Slide

Megaman is capable of sliding in and out from danger. You can jump out of the slide, making it closer to a dash than a slide.

Basic Tips & Strategy
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Gondola V2.4

 * Mega Buster damage 10/25/30/30 > 10/20/25/30
 * Mega Buster APU damage 12/30/35/35 > 10/20/25/30
 * Mega Buster midcharge speed 26 > 27

Gondola V2.4.1

 * Ported V6 skin
 * Ported HUD Cutoff fix from LemonLimeBrony
 * Updated Double Buster HUD for V6
 * Uncharged buster impact VFX added
 * Power Adaptor adjusted
 * Power Fist damage nerfed from 20/35/70 -> 13/25/50
 * Doubling his pellet damage + giving him easy rapid for the low price of a range cap was unreasonable, as were the backbreaking damage numbers on charged shots.
 * Delay after firing increased from 1/1/1 -> 5/10/20
 * Bulk as the price for damage - a small price to pay for salvation.

Gondola V2.4.1H

 * Now drops Mega Arm Upgrade upon dying rather than an All-Purpose upgrade
 * Becomes an All-Purpose for all non-Megaman classes

Gondola V2.5

 * Second Tier Chargeshot damage 25.0 > 30.0

Gondola V2.6

 * Dash count 5 > 3
 * Fixed Mega Buster doing hitstun

Gondola 2.6.1

 * HP 90 > 100
 * Now drops upgrade item on death
 * Slide ammo consumption 100 > 60 (effective slidecount nerf reverted 3 > 5)
 * SBAR updated to reflect this

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.