Plug Man

a Robot Master from Mega Man 9 that Dr. Light created to inspect the quality control in a television factory, strictly inspecting each unit. He is obsessed with gadgets and loves to browse electronics stores in Akihabara and talk with his friends about geeky subjects. His Special Weapon is the Plug Ball, which has him fire a plasma ball that can move around the screen.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Plug Ball

Plug Ball

Alt
Plug Tether

Plug In

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Now has jumpframes
 * Base speed 0.75/0.73 > 0.8/0.78
 * Altfire plug range increased (lasts for 3 more tics)
 * Plug will now disconnect if line of sight is broken, e.g. by a wall
 * Plugging allies gives the ally 1.25x speed and the user 1.35x speed

Gondola V2.4.1H

 * All changes reverted to 2.0h except for base speed buff

Gondola V2.5

 * Plug Ball startup frames removed
 * Fixed HUD disjoint on mainfire
 * Fixed plug still breaking off LOS

Gondola V2.6

 * Updated HUD by Lamp
 * Base speed 0.88/0.9 > 0.8/0.82
 * All instances of PlugBallAmmoBoss doubled except for ammo drain when plugging allies (essentially doubled time plugging allies)
 * Plug Ball no longer comes out on frame one, 5 tics of startlag brought back
 * New feature: Overdrive
 * Plugging enemies gives user overdrive bar that gives the user increased RoF on Plug Ball
 * Lasts 200 tics, with each tier lasting 50 tics (overdrive under 25% does not affect RoF)

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players