BBA Mega Man

Bad Box Art Megaman (alternatively known as BBA Mega Man or U.S. Mega Man) is a bizarre, almost out-of-place character both in his place of origin and in CCBM. The character itself is based on the United States versions of the box art for the Mega Man games, namely the first game. Sporting the face of a middle aged man, a suit that looks both too loose and too tight, and a GUN instead of a Mega-Buster, BBA Mega Man has become an infamous poster child for incredibly inaccurate American box art for Japanese games. The joke has gotten so bad that BBA Mega Man himself has appeared in multiple official media, ranging from his confusing appearance in Street Fighter x Tekken to his occasional presence in the comic runs.

In his jump to CCBM, while he is certainly still out-of-place in terms of gameplay compared to the rest of the roster, he is by no means a joke anymore. Here, BBA Mega Man plays like an expy of Doom Guy, starting with a pistol, but gradually expanding his arsenal to Mega Man-ified versions of the classic DOOM arsenal, Super Shotgun, BFG and all. With fast bullets, but no real mobility or defensive gimmicks, BBA Mega Man is a good character for those who trust their old-school skills of good aim and on-foot repositioning.

Overview
BBA Mega Man has average stats, bar a slightly faster walk at 0.85, allowing him to hustle a bit faster than the average robot. Aside from this, next to his health bar is what will be simply called the Gun Meter. The Gun Meter passively grows at a slow rate, but increases much faster when damaging the enemy. Depending on how high the meter is, pressing Item Use will grant different guns, depending on what's flashing. More details there.

Also, keep in mind that this character utilizes ammo for all of his guns, and most guns even share ammo. The ammo types are categorized as follows:
 * Bullets (Pistol/Chain Gun)
 * Shells (Shotgun/Super Shotgun)
 * Energy (Plasma Gun/BFG 9000)
 * Rockets (Rocket Launcher)

Lastly, due to how unusual his move set is, this overview will be structured slightly differently, starting with his altfire.

Alt
BBA Mega Man punches the enemy for 18 damage. Nothing too special. Do note, however, that your punches fill your gun meter extremely fast at almost a bar per-punch. If you're feeling greedy for a new weapon, or need ammo desperately, beating your foe to death is an option.

Item
The usage of Item Fire depends on the state of the aforementioned Gun Meter. If the bar that's flashing has an icon, then pressing Item Fire will grant a new weapon to BBA Mega Man. Once this is done, the icon disappears from the bar, as you have the gun now. This also eats up any "gun points" up to the gained gun. These guns go away on-death if you're in a rule-set with respawns.

Otherwise, using Item Use will reload all your ammo, only eating up one bar.

Main
BBA Mega Man fires his currently equipped gun. A simple statement, but the topic in question now is what each gun does! Below will be listed weapons from bottom-to-top as listed on the Gun Meter.

Trusty Sidearm
Your Trusty Sidearm is the gun you start with, and is the expy for Doom Guy's pistol. While weak compared to the rest of your arsenal, your pistol is your gateway to the heavier weaponry down the line. This gun uses bullet ammo.

Spread Gun
The Spread Gun - not unlike Doom Guy's shotgun in DOOM 1 and 2 - is going to be your early bread & butter. With a generous horizontal spread of multiple shots, a comparatively economic ammo used per-shot, and solid damage, the Spread Gun is a great all-purpose weapon to use in a firefight. This gun uses shell ammo.

Vulcan Repeater
The Vulcan Repeater is where your bullet ammo goes when they're not in your Trusty Sidearm. Standing in for DOOM's chaingun, the Vulcan Repeater actually does the exact same amount of damage as the Sidearm, but at more than double the fire rate. The Vulcan Repeater is a fantastic bullet-hose for suppressing your enemies.

Super Spread Gun
While the shotgun has the super shotgun, the Spread Gun has the Super Spread Gun. Compared to the Spread Gun, the Super Spread Gun trades an extra shell ammo and slower fire rate for a significantly larger amount of shots fired and a spread that goes vertical along with horizontal. Thus, the Super Spread Gun is good for either covering a wide area with projectiles to nail hard-to-hit targets, or for firing point-blank and decimating health bars.

Energy Lancer
The Energy Lancer is BBA Mega Man's version of DOOM's plasma gun, and like the plasma gun, the Energy Lancer fires a hail of energy shots. Unlike the Vulcan Repeater, the Lancer's projectiles are a bit slower, but have a larger hitbox and slightly better damage than the Repeater. The Energy Lancer also has an odd quirk in that letting go of fire forces a short cool-down period before you can fire it again, as to temper players from spamming it repeatedly. This gun uses energy ammo.

Heavy Cannon
The Heavy Cannon is CCBM's version of DOOM's rocket launcher; a gun with high damage and a blast radius. While it has a pre-fire delay, the Heavy Cannon actually fires faster than you think it does, and can lay down explosive fire at a solid rate. This gun, and only this gun, uses rocket ammo.

BFG90XX
The BFG 90XX is the highest weapon in the Gun Meter, and for good reason. As the Energy Lancer's bigger brother, the BFG fires a large projectile with a great blast radius, and a larger "blast" radius that shoots out bolts of electricity. Getting hit directly with this weapon also hurts a ton, with damage within the 50 range. This gun is a great prize for BBA Mega Man, and is only tempered by its comparatively long rate of fire. Like the Energy Lancer, this gun uses energy ammo.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.