Clown Man

a mischievous Robot Master from Mega Man 8. He was originally a robot designed for an amusement park, but he was stolen, reprogrammed, and remodeled for combat by Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Special Weapon, the Thunder Claw. The leftover parts used on his modification were later used by Wily to help create Frost Man. Clown Man can also temporarily surround his body in a ball of electricity and bounce around in fast and erratic patterns for a unique attack called the Thunder Carnival. His weakness is Tengu Man's Tornado Hold, which can knock him out of the air during his flying trapeze swing and leave him tangled up in his own arms on the ground for a few seconds before he's able to recover.

Clown Man made his base in an amusement park somewhere in the east of Australia. Despite his mischievous, silly nature, he is a good sportsman. He is also highly emotional, being prone to bouts of disliking everything and everyone around him. Clown Man is highly skilled on the flying trapeze and incorporates this into his attack strategy in an attempt to collide with his foes.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Thunder Claw

Alt
Extendo-Hand

Reload
Thunder Carnival

Basic Tips & Strategy
General strategy

Gondola V1.7H

 * HP 85 > 90
 * Thunder Claw reworked
 * Now acts like ECL1P5E Patch Knight Crush
 * Direct damage 30 > 20
 * Speed 25 > 40
 * Direct hit hand ported from classes-v9f.pk3
 * No longer swings on map pegs
 * Pegged Thunder Claw now has +THRUACTORS

Gondola V1.7HH

 * Direct damage 20 > 18
 * Speed 40 > 35
 * Bouncecount reduced to 2

Gondola V1.8

 * Direct damage 18 > 22
 * Thunder Carnival damage 35 > 20
 * Thunder Carnival maxradius 24 > 140
 * Reload spawning issue fixed

Gondola V1.9

 * Reload arm no longer bounces on walls or floors

Gondola 2.4

 * Imported FX for Clownman from UEC, Credit to Cowsha
 * Thunder Claw damage 22 > 20
 * Thunder Claw arm FX now uses renderstyle add
 * Thunder Claw can now swing on map pegs
 * Thunder Carnival and Thunder Grab SFX changed
 * Thunder Carnival maxradius 140 > 64
 * Nonswing Carnival maxradius 12 > 45
 * Pegged Thunder Claw can once again bounce on walls and floors

Gondola V2.4.1

 * Thunder Claw no longer inherits from Knight Crush

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players