Metal Man

the first Robot Master built by Dr. Wily, created specifically for combat for his revenge against Mega Man. Wily based Metal Man's design on Cut Man. His Special Weapon is the Metal Blade, which are large, razor-sharp, circular saw blades made of ceramic titanium that he can throw at a high speed with deadly accuracy.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Metal Blade

Metal Blade functions like how you'd expect, but it ground crawls on drops down from ceilings. Drains ammo.

Alt
Metal Chainsaw/Wall Fling

Metal Man's altfire is similar to a held Wheel Cutter, as it lets you scale walls. It can be used as a melee weapon. It's quite noisy, however. If you press mainfire while on a wall, Metal Man will fling himself off the wall at a high speed.

Item
Hover Boots

Metal Man's item lets him pause in mid-air when he throws a Metal Blade, similar to his original battle.

Basic Tips & Strategy
General strategy

Gondola V1.2

 * Reworked, concept by Avernus
 * HP 65 > 85
 * Mainfire can now be charged, is horizontal
 * Tapped mainfire and lvl 1 mainfire do 15 set damage, and do not rip. Tapped is affected by gravity.
 * lvl 2 mainfire is a 15 damage ripper, slightly larger than lvl 1 and tap
 * lvl 3 mainfire is does 30 on hit with 1-2 damage ripper afterwards, lingers and bounces upon contact with a wall
 * Altfire climb thrust 30 > 50

Gondola V1.3

 * Reverted

Gondola V1.3H

 * Fixed funky sprites

Gondola V2.0

 * Imported HUDs by Redflash
 * HP 65 > 75
 * Speed 0.78/0.8 > 0.83/0.85
 * Altfire now uses freeflight on wall grind

Gondola V2.0H

 * HUD moved rightwards, prevents screen clutter
 * Metalman free flight reverted

Gondola V2.1

 * Altfire thrust issue fixed, now thrusts just like before

Gondola V2.4.1

 * Item gliding method made to be less jittery
 * Ported jumping/jumpfiring frames from V-Classes

Gondola 2.5

 * Metal Blade damage 14.0 > 12.0
 * Metal Chain damage 10.0 > 7.5

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.