Yamato Man

a combat Robot Master from Mega Man 6 who was modeled after a samurai warrior. Although his armor appears to be heavy, it was made thin and as light as possible to improve his mobility, but at the cost of reducing his defense. Yamato Man's Special Weapon is the Yamato Spear, which he uses to throw armor-piercing spear heads at enemies. However, he has a short supply of ammo, and has to manually pick them up after use so he can throw them again. As a backup means of attack, Yamato Man is a skilled martial artist, and always carries a spear with him for both defensive and close combat purposes.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Yamato Spear

Yamato Man fires 3 normal damage spear heads in a horizontal spread, spears fall to the ground after hitting any surface or enemy.

Alt
Yamato Shredder

Spear spin that deals high dps melee damage in a close-medium range distance, can also be used to pick up fallen spears for extra ammo.

Reload
Dragoon Leap

Yamato Man leaps forward into the air, the ammount of height and speed gets scales for how long its been charged.

Basic Tips & Strategy
General strategy

Gondola V1.2

 * NEW RELOAD: Spear Leap
 * Using altfire during leap will result in user crashing down with Spear Dive

Gondola V1.4

 * Reload now has forwards thrust

Gondola V1.6

 * Leap thrust 75 > 90
 * Spear Dive radius 200 > 216
 * Spear Dive maxradius 16 > 64
 * Mainfire/Altfire no longer halt reload ammo gain

Gondola V1.6H

 * Horizontal SBar fixed
 * Yamato Spear recoded to be consistent, now does 14 flat

Gondola V1.7

 * HP 125 > 115
 * Yamato Spear damage 14 > 9
 * Spear Dive damage 25 > 18
 * Reload ammo generation reduced 12 > 3 without one leap ready, 12 > 1 with one leap ready

Gondola V1.7H

 * Yamato Spear damage 9 > 10
 * Desyncs fixed (?)

Gondola V2.0

 * Leap now requires full bar
 * Yamato Spear damage 12 > 10

Gondola V2.1

 * Ammo desync fixed (?)

Gondola V2.4.1

 * Ported HUD Cutoff fix from LemonLimeBrony
 * Ported new firing frames from UEC
 * Yamato Spear startup removed
 * Reload passive ammo gain doubled
 * Reload leap forwards thrust 25 > 45
 * Ported HUDs from V-Classes

Gondola V2.4.1H

 * Jumping/jumpfiring frames added
 * Extra HUD frame before firing updated to Heel's style
 * Fixes Spear Dive HUD cutoff in the process

Gondola V2.6

 * Ported Yamato Pounce from UEC

Gondola V2.6.1

 * Yamato Spear spread -5/0/5 > -3/0/3
 * Using mainfire while using altfire now fires rapidfire spear heads
 * Has wide (-5,5) spread and fires one spearhead every 4 tics
 * Cuts speed and Yamato Spin damage in half while used
 * Reload charge rate doubled
 * Reload cooldown only starts draining once user hits the ground

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players