Slash Man

Slash Man makes his appearance in Gondola Patch! Hailing from Mega Man 7, Slash Man is a fighter limited to melee range, but he absolutely excels if you can get in. Thankfully, getting in is not too difficult, as you're packed with a myriad of movement options to keep your opponents on their toes.

Overview
Clocking in at 85 HP and a movement speed of 0.82, Slash Man is far more mobile than he seems at first glance. His slow run speed is over ridden by his incredible alt fire, the Dash Roll, which sends him absolutely soaring in any direction he pleases, and his jump height is made irrelevant by the fact that he can also wall jump, meaning any map is basically Slash Man's playground.

Main
Slash Claw is Slash Man's primary and only form of attack, which takes the form of a melee attack that both extends in range and damage the more dashes Slash Man has used recently. After using a fully charge Slash Claw, you'll have to wait for the Dash Meter to regen before you can escape, so be careful.

Alt
Dash Roll is Slash Man's only other move, and his absolute BEST movement option. Right click once, and Slash Man launches himself in the direction you're facing. Click again, and he does it again. You can chain up to four dashes on a full meter, which also fills up Slash Man's second meter, which is what enables his Slash Claw to power up. Of note is that he can't turn on a dime, as these dashes are effected by momentum. You can use this to your advantage as well, however.

Basic Tips & Strategy
Because how he's squishy and a close range fighter, Slash Man is best used as a hit-and-run, unless you've got a (good/strong) team backing you.

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.