Hornet Man

a Robot Master from Mega Man 9 modeled after a hornet and a honeycomb that Dr. Light created to manage a flower park. He loves gardening, and his job was to pollinate the park's flowers using his vast knowledge of plants from around the world. He attacks by releasing robot hornets from the honeycomb in his chest. He is one of the eight Robot Masters whose period of use had expired and was scheduled to be scrapped. Dr. Wily pretended to be concerned by offering to repair them, reprogramming the tricked robots to help him conquer the world.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Hornet Chaser

Hornet Man's Mainfire fires a small cluster of 3 Hornet Chasers that fly forward, each one dealing 12 damage. You can also send them in waves by rapidly pressing Mainfire, however keep in mind only your most recent wave of Hornets will actually home in when using Altfire. You can hold Mainfire to hold them in place. Using Altfire when Hornets are out will cause them to home in on the closest target.

Alt
Honey Trap/Sting Target

When no Hornets have been fired from Mainfire, Hornet Man will toss out a Nectar Trap which splits into 3 globs of Honey, the initial Trap deals more damage then the blobs, but both have the same effect of giving your Hornets easier targeting on opponents and slightly slowing their movement speed. If Hornets are out however, using Altfire will cause them to redirect to the closest target. Homing Hornets deal half the damage of non-homing hornets.

Item
Hover Toggle

Hornet Man's item Toggles his Hover, which drains ammo.

Reload
Honey Trap yeah

Basic Tips & Strategy
General strategy

Gondola V2.4

 * Imported UEC Patch Hornetman
 * Fixed altfire doing redirect even after bees die out

Gondola V2.4.1

 * Imported HUD from UEC
 * Unhomed Hornet Chaser damage 9 > 10
 * Hornet Chaser now has +SKYEXPLODE
 * Hornetman can no longer activate redirect from infinite distances (ammobar indicator)
 * Ammo regen every 8 tics > every 6 tics
 * Hornet Chasers now make buzzing sounds while homing
 * Lowered Hornet Chasers homing stats (1,5)
 * Hornet Chasers will home more aggressively towards targets coated with honey (2,10)
 * Homing Hornet Chaser damage 6 > 5
 * Hornet Chasers no longer freeze before homing, now just slow down
 * Honey slow power 0.67 > 0.75 (33% > 25%)
 * Nectar Hive blobs spread 'x'-style > '+'-style
 * Hornetman can now charge up the Nectar Hive throw (cannot be held forever, plays a sound, stops mainfire ammo regen)
 * Lvl 0 = 1 blob spawn, 0 splash damage, 25 speed, 1.0 gravity, 100 slow duration
 * lvl 1 = 2 blob spawn, 5 splash damage, 25 speed, 1.0 gravity, 125 slow duration
 * lvl 2 = 3 blob spawn, 10 splash damage, 30 speed, 0.75 gravity, 150 slow duration
 * lvl 3 = 4 blob spawn, 10 splash damage, 35 speed, 0.75 gravity, 175 slow duration
 * Nectar Hive blobs applies lvl 0 slow no matter the charge level
 * Redirect moved to Reload button
 * Redirect now does small dmg on poke
 * Honey slow debuff visual effects tweaks

Gondola V2.4.1H

 * Range limit on bee homability removed

Gondola V2.5

 * Enraged hornets homing stats (2,10) > (3,12)
 * Enraged hornets damage 70 > 60
 * Removed reworked altfire, now functions similarly to 2.4h Nectar Hive
 * Nectar Hive speed 25 > 36
 * ROF decreased by 10 tics
 * Fixed Nectar Hive applying debuff on allies
 * Honey Droplets on death 4 > 3

Gondola V2.6

 * Fixed HUD desyncs
 * Fixed Hornet Chaser healing
 * Altfire layout reverted to 2.0h
 * Adjusted Honeycomb spread to suit three honey globs instead of 4
 * Nectar slow 25% > 31%
 * Reload now only fires Honeycombs

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players