Bomb Man

a Robot Master from Mega Man, created by Dr. Light as one of his first line of industrial Robot Masters. Bomb Man was created to work alongside Guts Man in land development; Bomb Man would use his Hyper Bombs, which are capable of creating powerful explosions, to level land sections and make them suitable for construction projects that Guts Man would manage. However, Bomb Man was stolen by Dr. Wily and reprogrammed to help him take over the world.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Cluster Bomb

Bomb Toss is Bomb Man's main form of offense, taking the form of a cartoonishly simple lobbed bomb that explodes upon impact with the floor and leaving explosive bits in a X pattern. It will also bounce off walls before exploding. If you have no meter, there will be a delay before attacking again.

Alt
Hyper Bomb

Hyper Bomb is Bomb Man's secondary and other form of attack. Upon pressing M2, he will lift up a much larger bomb, and the fuse will begin to count down. Upon tossing it, it will bounce for a bit before detonating. It can also be cooked until it explodes, where it will damage any enemies near Bomb Man, but not Bomb Man himself.

Pressing M1 while the fuse is counting down trowns a more simpler version of hyper bomb that explodes immediately in contact with the floor or walls.

Basic Tips & Strategy
General strategy

Gondola V1.2

 * Imported 'Perfect Bomb' by Swarm9999
 * Mainfire is ECL1P5E Patch mainfire
 * Altfire is 1.95h altfire

Gondola V1.2

 * Imported 'Perfect Bomb' by Swarm9999
 * Mainfire is ECL1P5E Patch mainfire
 * Altfire is 1.95h altfire

Gondola V1.6

 * Hyper Bomb (M2) Maxradius 60 > 35

Gondola V1.9

 * Imported HUDs by HeelNavi

Gondola V2.4

 * Hyper Bomb no longer bounces on actors, goes through them
 * Rapid Bomb obituary fixed
 * Rapid Bomb 4th bomb bug fixed
 * Rapid Bomb spawnheight 28 > 18

Gondola V2.4.1

 * Mainfire now properly has FX
 * Mainfire and Altfire makes noise on bouncing

Gondola V2.5

 * Hyper Bomb Explosion FX ported from classes-v9fh.pk3

Gondola V2.6

 * Rapid Bomb fulldmgradius 88 > 48

Gondola V2.6.1

 * Rapid Bomb now reverted into CCBM Cluster Bomb
 * Speed reduced 60 > 50
 * Gains full ammo on spawn
 * Cluster Bomb explosion damage 15 > 12
 * Cluster Bomb direct damage 0 > 4
 * Maximum damage radius on Cluster Bomb 64 > 32
 * Cluster spread now consistent, uses X pattern
 * New Cluster split SFX provided by MusashiAA
 * Mainfire with Hyper Bomb active throws CBM Hyper Bomb M1
 * Damage reduced from CBM 40 > 25
 * Colors tweaked to indicate differences
 * Hyper Bomb toss spawnheight reduced 28 > 8 for both versions

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.