Magnet Man

Magnet Man is a magnetism-themed robot master from Mega Man 3, with the ability to fire missiles that change directions mid-flight towards Mega Man. In CCBM, this weapon carries over, capable of redirecting homing magnets on the fly towards the nearest target. Combined with the ability to charge up a repulsion wave in an area around him, Magnet Man focuses on keeping enemies on their toes from a distance, with self defense techniques when the fight gets too close.

Overview
Magnet Man has average health and move speed, but uniquely has a higher jump with a jump value of 12. This assists in Magnet Man's movement towards or away from enemies, and also allows him to be a bit harder to shoot down. Also, Magnet Man has a passive "ammo" that will be called Repulsion. Repulsion can be built by holding down Alt-Fire, but also - albeit slowly - charges passively. The higher the charge, the stronger Alt-Fire will be, which will be covered below.

Main
Magnet Missile is a mid-long ranged weapon that consumes ammo on usage and travels in a straight line for as long as mainfire is held. If mainfire is released, it jolts to where the closest enemy is, with the strength of its homing and damage (up to 30 damage) on hit corresponding to how long Magnet Missile is held. At longer ranges, its homing and damage makes it infamously one of the most annoying poke tools in the game, where it can hit around corners and chase players without putting the user in direct risk. At closer ranges, its damage and homing power is comparatively pathetic, and forcing Magnet into a position where they can not camp from afar can make them panic and fire out weaker shots, chewing through their ammo reserves quickly.

Alt
Repulsion Blast

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players