Yellow Devil

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Petite Devil

Uncharged, his mainfire simply fires a small, somewhat weak, shot. When charged, it creates a Petite Devil, which fires several small shots where you aim. While one is active, you can toss the bouncing segments from Yellow Devil Mk. II. This has a decent fire rate.

Alt
'''Perfect Cube/Bumo bumomo bumo bumo! (Perfect Dash)'''

Yellow Devil's altfire is also chargable. When uncharged, he tosses a spread of 5 cubes, each doing 10 damage. When it hits a surface, it becomes a small glob that deals 5 damage. A rather viable shotgun. When charged, it becomes a dash attack that deals 25 damage. This goes through enemies, but doesn't deal ripper damage. During the dash, Yellow Devil will take extra damage.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Modified from ctfpatch v04
 * (Flagbearer:) Can pick up Auto's Wire and Item 2, but deletes them by attempting to use them
 * Now correctly drops a Copywep class upgrade on death
 * Kit reshuffled and revamped
 * MAINFIRE: EYE BEAM
 * Eye Beam shot with slight gravity
 * Charge for a rapid-fire burst of eye beams
 * ALTFIRE: CUBE SPREAD
 * Spread of 5 Perfect Cubes that each drop one Perfect Sphere on death
 * High up close damage
 * Charge for the original One-Eyed Cube - 1.35x damage vuln during and for 2 seconds after
 * Fixed bug where Yellow Devil could throw One-Eyed Cube and fail to be pulled due to falling at terminal velocity
 * Fixed bug where Yellow Devil could appear in his walking sprite while in a One-Eyed Cube
 * Fixed bug where Yellow Devil's projectiles were all immune to Saturn's projectile suck
 * Fixed bug where Perfect Cube/One-Eyed Cube could be indefinitely stuck in the pits of certain maps, lagging servers

Gondola V2.4.1H

 * Freed from Flagbearer duty for visibility reasons
 * SBAR has an eye on it :)
 * Gravity removed from uncharged Eye Laser
 * Perfect Cube droplets now reflect off of walls instead of dying
 * Random droplet size shifting removed
 * Charged Devil Cube no longer softlocks on shields
 * Yellow Devil (finally) becomes the cube rather than invisibly following a cube
 * Hitbox reworked from projectile ending in explosion to Blizzard Bowl style checker to increase consistency
 * Hitbox radius/height 25/40 > 45/70 to minimize missing due to 'walking' on target
 * Damage 30 > 25, can now be blocked by shields

Gondola V2.6

 * New skin by Thresh90/Ze Robotico
 * HP 155 > 185
 * Mainfire reworked
 * Charged mainfire now shoots out a Petit Devil that fires at the user's crosshair
 * Firing while Petit Devil is out lets you shoot out Mk. III Segments, which bounce and have high RoF
 * Landing from altfire throw now lets out 8 cube bits instead of 4
 * Cube damage 10 > 8
 * Cube bit damage 5 > 4
 * Fixed cube/bit damage doing hitstun

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players