Hard Man

Hard Man is a robot master from Mega Man 3 with no clear purpose other than the fact that he's heavy and durable. He carries over his original move set tit-for-tat, capable of firing hard-hitting Hard Knuckles - rocket fists that move slow but hit like a steamroller - and the ability to deliver a ground pound, causing good damage and stunning those around him. Both attacks go in tandem with his large health pool and unimpressive movement; the Hard Knuckles are to pester people form afar, while the ground pound are for those who dare come close.

Overview
Hard Man is the typical example of a "heavyweight" character, no pun intended. Like his other ultra-heavy brethren, he has 0.5 Speed and 200 HP, the lowest base speed value possible and highest base HP value possible respectively. Also, while he has normal jump values, he also can attain a bit of extra height with his Alt-fire, as detailed below.

Main
Hard Knuckle

Pressing mainfire will launch a Hard Knuckle, a rocket fist that flies in basically a straight line, moving quite slowly, at least compared to most projectiles in the game. To compenstae, it deals a hefty 30 damage. You get only 2 shots of these, before you have to wait for them to return; knuckles will return once they hit a target. Due to this, this creates the unique scenario in that ''the closer you are to your target, the faster your shots return. The fists disappears if you hit the skybox, so try to not hit it or else your rate of fire is pretty much halved / removed.''

Alt
Quake Press

Altfire causes Hard Man to jump up, and then headbutt the ground, causing a Hard Quake to damage those in a good area around him for 10 damage. For those unlucky enough to get hit, they are also hit with a stun, leaving them open for knuckle attacks. For the especially unlucky enough to be directly under him, they also take at least 15 ripping damage on the path, and are likely to take that 10 from the earthquake. It can also be used as a nice movement tool due to the extra speed and vertical thrust

Basic Tips & Strategy
General strategy WiP

Gondola V2.4.1

 * Added new FX on Hard Knuckle
 * SFX added upon firing, while traveling, and on hit
 * Now has Power Battle VFX on hit, sprites made by Hansungkee

Gondola V2.5

 * Fixed Hard Knuckle hit FX not playing on killing an enemy
 * Killing enemies also produces minor A_Quake on impact

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players