Duo

No one knows where he came from or where he's headed next, Duo slams into the arena! Throwing his weight around in some massively hefty attacks, Duo uses strong grab and slam attacks alongside slow but strong projectiles to capitalize on any opening an opponent might have, to deal insanely hefty damage.

Overview
With 115 HP and 0.73 speed, Duo is the most sluggish of the copyweps, but also by far the strongest. Sporting some good close range tools, along side some mid-range disjoints, Duo becomes a close range monster capable of some ludicrous damage at the cost of falling off HARD at longer ranges. However, meteor allows him to get in or out for free. If you enjoy a large, tanky brawler capable of some serious grab combos, Duo's your bot.

Main
Duo's primary method of attack is his Duo fist. Uncharged, it's a simple short-ranged fist on a chain. At mid charge, Duo fist is a slow, but hard hitting energized fist. At max charge, it becomes a massive hand that moves faster and hits for a whopping 55 damage. Hitting altfire when you have a full charge unleashes a devastating ground slam that pops opponents up in the air. If you connect with an aerial opponent, Duo will brutally slam them down to the ground for some bonus damage.

Alt
Duo's altfire is a dash tackle. It's a bit more slow moving then the other dashes, but the damage it puts out, 25 is far higher. Unlike other characters, his cannot be jumped out of or canceled in any way.

Reload
When you press reload, Duo begins to charge up justice energy. While he's charging, he is completely invincible. After charging for a brief period, Duo will rocket forward in meteor form. This is Duo's best option to approach, as not only can you cancel it with a press of M1, if you manage to hit someone with hit, it deals an often crippling and even sometimes fatal 40 damage.

Basic Tips & Strategy
General strategy

X.X Hotfix

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 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

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