Solar Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Solar Blaze

Main-2
Solar Launcher

Alt
Solar Mortar

Basic Tips & Strategy
General strategy

Gondola 2.4.1

 * Uses V6 skin
 * Charging ammo no longer needs to be held, is now automatic and can be cancelled via pressing any button
 * Removed ACS delays
 * Sun above player now makes a sound on spawning (whether it be on player spawning or if player uses reload)
 * Sun drops and explodes upon the player dying
 * Added new mini sun deathsprites
 * Solar Launcher explosive damage 15 > 10
 * Solar Launcher now spawns six 2 damage ripper Solar Waves
 * Miniature Solar Launcher damage 15 > 10
 * Miniature Solar Launcher also spawns Solar Waves that do 1 damage ripper
 * Fat Old Sun now knocks back user and enemy
 * Fat Old Sun bouncecount 10 > 3
 * Fat Old Sun direct damage 15 > 10
 * Fat Old Sun explosive damage 25 > 20

Gondola 2.4

 * Weapon slots change 0 and 1 > 1 and 2
 * JumpZ 15 > 12
 * Ammo no longer passively regens
 * Mainfire FX offsets altered, now uses renderstyle add
 * Solar Blaze speed 45 > 40
 * Solar Mortar speed 35 > 40
 * Solar Mortar spawnheight 48 > 32
 * Solar Mortar zthrust removed
 * Solar Mortar direct damage damage 0 > 15
 * Now fires properly, removed Zthrust
 * FX offsets altered, now uses renderstyle add
 * Solar Wave height 40 > 80, sprites offset properly
 * NEW RELOAD: Solar Charger
 * While held, recharges weapon ammo
 * Ammo regen 4 > 6
 * Icon by Kazza

Gondola 2.2

 * Direct damage on main/alt 8 > 5
 * Explosion damage on main/alt 10 > 15
 * Small sun damage 12 > 15

Gondola 2.1

 * Fixed weapon switching not making 'ding' sound
 * Trajectory trail removed
 * GLDEFS restored

Gondola 2.0 Hotfix

 * GLDEFS removed, no longer has dynamic lighting
 * Solar Launcher and Solar Blaze are now separate weps
 * Solar Mortar now on altfire

Gondola 2.0

 * HP 100 > 90
 * Solar Blaze and Solar Launcher direct damage 0 > 8
 * Solar Blaze and Solar Launcher explosion damage 15 > 10
 * No-ammo Solar Blaze and Solar Launcher damage 10 > 12
 * Solar Blaze now has FX when held, loses FX on release
 * Solar Blaze can now bounce on all surfaces while held, loses these properties on release
 * Solar Launcher now has noammo form with FX, does not explode or rocket jump, but doesn't halt ammo
 * Solar Launcher rocket jump thrust 25 > 20
 * Solar Launcher now bounces on ceilings
 * Solar Launcher spawnheight 64 > 48
 * Solar Mortar charging revamped, now holds damaging sun in front of user that rips before releasing
 * Solar Mortar spawnheight 64 > 32
 * Charges up much like before, but now has 4 distinct levels of speed depending on charge (15, 30, 45, 60) with trajectory FX reflecting this
 * Once its charged to max, it automatically starts charging down and vice versa
 * Solar Mortar now bounces on ceilings
 * Solar Mortar bouncecount 9999 > 10
 * Solar Wave damage 10 > 5
 * Solar Wave powerprotect 5 tics > 1 tic
 * All shots now ignite oil

Gondola 1.9 Hotfix 2

 * Solar killweed FX removed

Gondola 1.9 Hotfix

 * Fixed tiny ACS issue

Gondola 1.9

 * Reworked by Nightfly
 * Solar Blaze now only has 4 charges, loses gravity on letting go of mainfire
 * Solar Blaze can not split into Solar Waves anymore
 * Firing with less than one bar of ammo results in firing small 12 damage Solar Blaze
 * NEW ALTFIRE: Solar Launcher
 * Fires lobbed projectile from head that is immediately affected by gravity, can launch the user on explosion and shares Solar Blaze ammo
 * Using altfire while holding space key fires Solar Launcher directly under user
 * NEW RELOAD: Solar Mortar
 * Requires full ammo, charges up a fast powerful sun that splits into 6 Solar Waves on contact
 * Solar Waves now have a 5 tic powerprotect

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players