Clown Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Thunder Claw

Alt
Grabby Hand

Reload
Pegged Hand/Thunder Carnival

Basic Tips & Strategy
General strategy

Gondola 2.4

 * Imported FX for Clownman from UEC, Credit to Cowsha
 * Thunder Claw damage 22 > 20
 * Thunder Claw arm FX now uses renderstyle add
 * Thunder Claw can now swing on map pegs
 * Thunder Carnival and Thunder Grab SFX changed
 * Thunder Carnival maxradius 140 > 64
 * Nonswing Carnival maxradius 12 > 45
 * Pegged Thunder Claw can once again bounce on walls and floors

Gondola 1.8 Hotfix

 * Reload arm no longer bounces on walls or floors

Gondola 1.8

 * Direct damage 18 > 22
 * Thunder Carnival damage 35 > 20
 * Thunder Carnival maxradius 24 > 140
 * Reload spawning issue fixed

Gondola 1.7 Hotfix 2

 * Direct damage 20 > 18
 * Speed 40 > 35
 * Bouncecount reduced to 2

Gondola 1.7 Hotfix

 * HP 85 > 90
 * Thunder Claw reworked
 * Now acts like ECL1P5E Patch Knight Crush
 * Direct damage 30 > 20
 * Speed 25 > 40
 * Direct hit hand ported from classes-v9f.pk3
 * No longer swings on map pegs
 * Pegged Thunder Claw now has +THRUACTORS

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players