Toad Man

Jumping in from Mega Man 4, Toad Man is a polarizing specialist class who seems very cut-and-dry at first glance, but beneath the simple move set hides nuanced, complex gameplay; by playing him, you acknowledge the fact that almost everyone beats you in mobility, range, and/or damage, and if they don't, you're severely crippling yourself if you just hold Main Fire. Thus, you have to play the weather-controlling robot master smart, as Toad Man rewards good placement, careful fight picking, and knowing how to move with his tool set.

Overview
Toad Man stat-wise is quite impressive; while his walkspeed is normal, he has a hefty jump value of 15, on top of the incredible leaps gained from Alt-Fire. On top of this, he also has an above-average health pool at 155, allowing him to not instantly die if he makes a bad dive. Still, his jump-centric form of movement has some weaknesses in terms of control, and 155 may be big, but it's not Hard Man big, so don't get too cocky.

Mainfire
Rain Flush

Toad charges his Rain Flush for 1 second before letting out, you can cancel mid charge at 0.7s to fake enemies out. Once fully charged, Toad Man begins to dance, summoning an area of damaging rain for as long as you can hold the button, up to 14 seconds. Do note that if you decide to perform a Rain Flush, you are FORCED to dance for at least 2 seconds before you can stop. If you let the bar run out, you get a cool down of around 1 sec before you can start the rain flush charge.

Toad does 12 dmg in close range at the start of the rain flush then the damage drops to 8; an important note is that the Rain Flush is considered an explosive hitbox, and thus has damage falloff.

Something also notable about his M1 is his friction being a lot more lower when he M1, letting him slide around with it, to the point where he can go faster on ice, making him even more dangerous.

Altfire
Leapfrog

Toad leaps forward,landing on people will do 20 damage, the leap hitbox is bigger than what most people think. You cannot influence the height beyond leap cancelling.

Basic Tips & Strategy
At base level (see: pubs), Toad Man is often a pick for people that jumps in with abandon, and tries to drown as much lives with them before they go down. However, with good decision making, and smart movement, Toad Man can excel beyond a simple "suicide frog". Thus, while the following information is somewhat more complicated than other tips sections, this is important information to know to become a good Toad Man.

"Leap Cancelling" is one of Toad's main techniques, and is what pulls him from a joke class into an actual menace to actually take care of. In order to Leap Cancel correctly you need to initiate a Toad Leap (Alt-Fire), and when his hands fully lower on-screen, tap jump. You can also use the leap's sound effect as he starts his leap to recognize the timing for the lowest leap possible.

Leap Cancelling lets you turn Toad's full hop into a dash; as soon as you hit the floor, you will be able to Rain Flush nearly instantly, with a small slide forward letting your throw off some enemies and "extend" your Rain Flush range. Leap Cancelling's strengths lie in the fact that they cover 2 of Toad Man's biggest weaknesses: the predictability of his leaps, and the inability to move during a Rain Flush

Not all Leap Cancels are made equal, however. You can actually manipulate what height you perform a Leap Cancel; the two most notable ones are a low leap, and a medium leap. Low leaps lets you vault over platforms, allowing you to maintain momentum utilizing the lower friction that rain flush gives you. This is a great method to generate bursts of speed for Toad Man. Medium leaps let you hop freely while reducing the risk of getting stuck on a piece of geometry on the ceiling; it's very flexible, and usable in many situations.



With how flexible his Toad Leaps can be for offensive uses, be aware that you are free to use it defensively as a way to throw off enemies' aim, as you have very strong vertical mobility.

As Toad Man, learning to move while performing a Rain Flush is the difference between life and death. However, just is important is your self-control with Rain Flush. In order to maximize his potential, a good Toad Man must know when to Rain Flush for a short amount of time, or when to hold it out for longer.

Here's some examples:

Perform a Short Rain Flush when...
 * Kiting powerful close-range opponents
 * Attacking those with ways to displace you away from them
 * You are low on health, and/or the Last Man Standing

Perform a Held Rain Flush when...
 * You can afford to be up close against someone who can't out-damage you
 * Successfully sneak up on someone to begin an ambush attack
 * Your teammates begin a push

Gondola V2.6

 * Now has visual outline indicating Rain Flush radius

Gondola V2.6.1

 * New HUD provided by Rick Edwardson
 * Rain FX now properly displays radius and full damage radius

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.