Dark Man 3

Hailing from Mega Man 5, this once generic rifleman has become one of the game's biggest threats. With the only on demand hitscan in the entire game, peaking Dark Man 3 becomes an incredibly dangerous game of hoping you can hit him before he even sees you. Even then, rushing him down can be a dangerous option if he has a team backing him, as he can stun you with his paralyzer rings, leaving you wide open for his team to demolish you.

Overview
At a first glance, Dark Man 3 seems like a below-average buster class. Sure, his primary fire does 12 damage, and his altfire stuns people, but you lack movement options. From an average movespeed and jump, it seems like he has a lot lacking. Until you scroll and discover that Dark Man 3 is the only character in this entire game to have access to a rail gun. If you can see someone, you can shoot them. The world is your playground, but it's up to you to take advantage of it.

Main
Dark SMG/Dark Sniper

Dark SMG is Dark Man 3's intial form of attack upon spawning in. Characterized by DM3's silver railgun, this is a spread of buster shots that come out in bursts of five. Upon using item, it becomes a high powered sniper shot that deals more damage the longer it travels.

Alt
Stunner Rings/Sniper Rings

Dark Man 3's alt fire has him project 3 Stunner Rings from his chest. These are slow moving projectiles that deal 5 damage and stun any enemy they contact. Upon scoping in, it becomes a single projectile that moves extremely quickly.

Item
Iron Sights

Dark Man 3 will Scope in, decreasing your field of view, but zooming in on where you're currently looking

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.