Bubble Man

the first aquatic Robot Master created by Dr. Wily for underwater combat. However, a defect in his systems made him unable to walk on land, being only able to move by jumping (akin to a frog). When Wily noticed this, he couldn't help but laugh. Despite this flaw, Bubble Man is at home in the water, being able to swim at a remarkable speed.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Bubble buster

Bubble Buster fires a simple shot with high speed and deceptive damage. Your main offense.

Alt
Bubble Lead

Bubble Lead does high damage and bounces on the ground. Uses a low amount of ammo.

Item
Pocket Pool

Creates a Pocket Pool which Bubble Man can swim around in. Based off your momentum while summoning. Pocket Pool can increase jump height, and if Bubble can keep its vertical movement to a minimum, Bubble can manage to stay in the bubble and travese the stage easily. There is a limit to how long you can swim.

Basic Tips & Strategy
General strategy

Gondola V2.5

 * New HUD by Christmas Cultist
 * Ported swimming sprites from classes-v9fh.pk3

Gondola 2.6

 * Bubble Lead radius 20 > 16, Bubble Lead height 16 > 20
 * Can now aim Bubble Lead before it hits the ground and starts bouncing
 * Bubble Lead bounceheight 10-40 > 30
 * Damage 22 > 19
 * Projectile speed 8 > 16
 * Removed time limit on Bubble Lead
 * Ported UEC Bubble Flood changes
 * Starts swimming on item use
 * Minimum momentum needed to inherit velocity 16 > 14
 * Bubble Flood less sensitive to zvelocity
 * Added 3 tic delay to be able to despawn Bubble Flood
 * Bubble Lead now has +STEPMISSILE
 * Bubble Lead now has 15% hitstun

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.