Centaur Man

A Robot Master from Mega Man 6 that originally worked as a tour guide in an old archeology museum, but was later modified for combat. His Special Weapon is the Centaur Flash - a unique system that grants Centaur Man space distortion abilities, allowing him to temporarily halt time. Whilst a powerful weapon, the main drawback is that he has to consume a large amount of energy to use it.

In order to complement his attacking abilities, he is also equipped with the ability to teleport over short distances, and a specially-designed buster on his right arm whose shots spread on impact. He later gains the ability to fire arrow-shaped bursts of energy in multiple directions for an attack known as the Centaur Arrow.

Centaur Man is a uniquely-designed Robot Master in how he walks on four legs rather than the biped designs usually employed by Dr. Wily's other creations, resembling the mythical creature his name references. This design gives him great resilience, speed and agility compared to his colleagues, but he lacks the ability to jump.

Whilst strong-willed and known for being good at making decisions quickly and effectively, he is also something of a deep thinker, and has a tendency to dwell on his past regrets too much. Centaur Man enjoys gambling in his spare time, but perhaps owing to his horse-like design, dislikes whips.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health. The whole idea of this class is simply shooting, but there are 2 ways that you can abuse to shoot with this class:

1) Aiming "Direct shots" This is the last thing I guess anyone would try to perform with this class. Aiming your shots directly at your enemies is good enough. With 16 damage direct and good Fire rate combined, it makes it devastating, but that is less efficient to use than the other way of shooting.

2) Shoot visionless. This has to do with shooting mainly on walls and ground. Since the class got the ability to have a split option for the buster, you could basically just shoot without aiming, mainly shooting near the ground by the enemy or near walls. Each split shot deals 10 damage.

Main
Centaur Arrow

Centaur Buster is your friend of dealing good chunk of damage to the enemy without mercy. Normal direct centaur buster as mentioned above deals 16 damage, and has a good rate of fire. Centaur buster could also split on contact with any surface that is hittable, except the enemies. Each split buster deals 10 damage.

Alt
Centaur Flash

Centaur Flash is your buddy that will help you occasionally annoy people. It's an aoe move, which means that you can deal damage in a near radius between you and the enemy. The Centaur Flash has a damage falloff, though, so if you want to deal good centaur flash damage, you have to be very near. The maximum damage it can do is 12. The Centaur Flash could also reflect a lot of projectiles if you timed the Centaur Flash well when there is an upcoming projectile heading towards you, sort of like a parry.

Item
Centaur Teleport

Teleporting. A convenient mobility option for the class, you simple press the item button, then you teleport like 9 inches a head. It could be used to save yourself from something, or to get close to someone.

Basic Tips & Strategy
Simple tip: Stay close to your team's base. Being a good kite class member is sufficient for your team's foundation. If the going gets tough, stick with your teammates. However, if you are going to flank, make sure you don't move a lot to not give attention to the opposing team, since you make noises when you walk.

If you're dealing with a single enemy, use C.Flash to stun him and then fire at him; it's that simple. However, make sure you dodge wisely, as you'll be close to your target when stunning him, making landing hits on you a lot more fasicilated to your opponent.

Because you deal easy landing aoe damage, using centaur flash and get away might be useful at times. Just make sure your ammo for both the centaur flash and teleportation is full, so you can just centaur flash and teleport away. You may also use C.flash to just increase damage without having to teleport.

You are a pressure class that can reveal itself when moving; therefore, consider twice before assaulting. Another thing to keep in mind is that this class has a step height built in, allowing you to simply go around most minor ledges.

Gondola Version V2.4

 * Imported UEC Patch HUDs, courtesy of Lamp
 * Centaur mainfire now has Centaur Arrow FX, new sound courtesy of V-Classes
 * Centaur Flash no longer flashes the user's screen
 * Centaur Flash shock damager has special obit

Gondola Version V2.4.1H

 * Overhead copy weapon display disappears for invisible players (buff to Centaur Flash)

Gondola V2.5

 * Centaur Arrow requires 2 ammo
 * Fires singular Centaur Buster shot without sufficient ammo

Gondola V2.6

 * Fixed Plant Trapper using Centaur HUD sprite
 * Updated HUD by Lamp

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players