Hyper Storm H

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Hyper Exhale

Cold Breath

Alt
Storm Trample

Trample : Slow start up but when it's ready, it's ready. Mess everyone up, has damage ramp-up, can and will kill people that are unfortunate enough to look at you funny. You don't have vertical mobility + you need to drift. It stops as soon as your ammo empties / stop holding M2

Main-2
Hyper Inhale

Hot Breath

Alt-2
Hot Exhaust

Hot Exaust : Jetpack, boosts you upwards, the height gained depends on your vertical speed, if you want to go high then you need to use M2 as soon as you jump.

Basic Tips & Strategy
General strategy

Gondola V2.4

 * Imported temp pitprotect fixes from Clock (applies to other knockback tools too)
 * Removed health gain from suction
 * Fixed slowdown applying instantly on cold suction
 * Tackle rampup user_P*0.5+9 > 18
 * Tackle hitbox user_P*0.25+112 > 176

Gondola V2.4.1

 * All changes reverted except for the following
 * HSH Cold Suck no longer applies slowdown automatically on suction, damaging portion of Cold Suck is now what applies slowdown
 * Tackle damage rampup user_P*0.5+9 > 18
 * Tackle hitbox 176 > 128
 * Tackle maxdamageradius user_P*0.25+32 > 48

Gondola V2.5

 * Ammo gain/lost on suction/blowing doubled
 * Trample damage 18.0 > 12.0
 * Trample ammo loss 1 > 2, 2 > 4 with rage
 * Removed ammo gain on damaging enemies with trample

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players