Pluto

Pluto was designed for jungle combat, and as his appearance suggests, he has very quick reflexes and is agile like a feline. Dr. Wily later used him as the inspiration for Slash Man's design. His main weapon is the Break Dash, which allows him to dash at supersonic speed over short distances and temporarily become immune to damage while doing so. He can also slash enemies up close with the claws on his knuckles, cling onto walls, and fire two types of energy shots from his hands: shockwave/fireball-type projectiles and a bigger homing shot.

Despite his appearance, Pluto dislikes the cold. He enjoys taking care of his claws with regular manicures and sometimes tries his hand at nail art as well, but he is somewhat vain and gets annoyed when his claws get damaged in combat, and he dislikes pedicures due to his feet not having nails. He does not get along with Mercury, one possible reason being because he is weak to Mercury's weapon, the Grab Buster.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Break Shot

Break Buster fires multiple orbs quite quickly. However, they disappear after a short distance, so you cannot use it for long range attacks.

Alt
Break Dash

Break Dash is a controllable dash attack that rips through enemies. Can be used twice in the air.

Item
Meow

Pluto Meows. No, it doesn't do anything, but you can trick people with it.

Reload
Fury Swipes

Fury Swipes is basically Slash Claw.

Basic Tips & Strategy
Pluto's high speed (when at maximum) can be used as an advantage to hit and immediately escape, while being vulnerable due to his low health. It is advised to wait from attacking until the Break Dash gauge is completely full, in order to escape quickly with Break Dash again in case Break Dash is used as an attack as well.

Gondola V2.4.1

 * Updated color ACS for Pluto based on v6 colors
 * Removed ACS delay on speed updating
 * Readded idle animation
 * Altfire ammo bar ported from UEC
 * Fury Swipes on altfire removed, now plays a clientsided meow
 * NEW ITEM: MEOW
 * TAKE A WILD GUESS

Gondola V2.4.1H

 * Meowing removed from altfire, now buffers for Break Dash with not enough ammo

Gondola V2.5

 * Break Shot duration ported from classes-v9fh.pk3
 * Meowing removed from altfire, now buffers for Break Dash with not enough ammo
 * Now has a 5 tic delay in between meows
 * New meow SFX, provided by Conejo
 * Meowing no longer cancels Break Dashing skinsprites

Gondola V2.6

 * Fixed HUD desyncs
 * Base speed 0.78/0.8 > 0.88/0.9
 * Speed scalar reduced by 18%
 * Ammo gain while moving increased by 70%
 * Break Dash now uses double hit system with two different damaging explosions
 * Explosion 1 range 75, 10 damage on hit
 * Explosion 2 range 38, 5 damage on hit (with 1 ripper on subsequent hits)
 * Fixed Break Dash having more than two airborne uses
 * Added noammo SBAR + visual indicator of not being able to use Break Dash by Conejo

Gondola V2.6.1

 * Speed scalar 115 > 125
 * Ammo drain while stationary 35 > 45
 * Ammo drain on slowdowns 25 > 30
 * Break Dash secondary hitbox damage 5 > 8
 * Break Dash armor removed
 * Movement check polished

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players