Top Man

From Mega Man 3, Top Man in CCBM is a rather tricky pick class. Via his toolkit, Top Man has the luxury of being able to choose when to pick fights, along with access to a shotgun-esque weapon and high movement speed. Upon death, he drops the Top Twist, a spinning top projectile that violently spins opponents too close to it.

Overview
With an average jump value and a weakened 85 hp value, one of the main allures of Top Man is his 1.1 speed value. This number actually makes him the second fastest character in the entire mod. This combined with his toolkit is what counterbalances his lower health value.

Main
Top Spin

Upon holding down the mainfire button, Top Man will begin to spin. He'll start spinning faster and faster, and upon filling up 75% of your "charge", Top Man will get invulnerability when you let go. Once you let go, Top Man shoots off like a rocket with his signature Top Spin attack, dealing ripper damage to anyone unlucky enough to get into his way. The charge does contact damage as well.

Alt
Spinning Tops

Hitting the Alt Fire button will have Top Man shoot out a shotgun spread of three tops. This takes no ammo, and has a decently fast fire rate. This is generally going to be your main tool, with a decent 10 damage per top. It's a decent alternative for a close range attack.

Basic Tips & Strategy
Top Man is a swift moving, semi-hard hitting class, which enables a play style that involves a lot of kiting. Keep pelting them from a distance, and keep moving, as if you stop, you’re going to get chunked. So despite the invulnerability, unless you have a lot of room to get away, avoid using your main, Top Spin. Use your good run speed to kite foes and flank from tricky angles, while only using the main to batter the occasional overextending Pluto, or picking weak targets with a little to no charge spin.

There are a few situations where a fully charged Top Spin would be useful; anywhere with long corridors is your playground. Alongside this, catching anyone against a wall or along stairs, if played correctly, is a death sentence for the enemy. Unfortunately, you need to be careful with it, as whiffing it puts you at a big disadvantage. Try to avoid being stunned, as getting stunned will likely result in your doom.

Top Man is not good against air-based classes, like Jupiter and Astro Man. You'll only be able to hit them with your altfire most of the time, and since Top Spin is ground-based, you can’t really use it against them.

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.