King

Mah boi, this class is what all true warriors strive for.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Mighty Axe

King's Axe is his primary damage dealing weapon, and a rather threatening one at that. On the ground, it is a terrifyingly good DPS tool at short range, with an 8 damage ripper on contact, averaging around 40 damage per swing, King's Axe will absolutely tear through anything it comes into contact with. If you're jumping, it becomes a faster, less damaging slash that has a range that's far more disjointed then you'd think.

Alt
Axe Spin

Axe Spin is King's altfire with the axe out. Consuming stocks of that golden meter, King rushes forward, dealing a small amount of damage to anyone he comes into contact with, though you can hold it to keep it up and shred enemies quickly if you're fast at turning. Combine this with mainfire, and you'll see that King can do some absolutely horrifying pressure if left unchecked.

Main-2
King Shield

King's Shield is a defensive tool that if utilized correctly, can alleviate King's problem of a poor projectile game. While it passively blocks projectiles, hold down Mainfire and king brings up his mighty shield with a resounding clash. Now, anytime someone hits your shield, it'll produce three small projectiles that do about 8 damage each, and bounce off of the walls. Be careful not to hold his shield for too long without blocking anything though, as that'll cause it to break, leaving King without one of his primary defensive options.

Alt-2
Cross Attack

X attack is King's only on demand projectile. It's slow, and has a good amount of startup before firing one off, as you need to hold altfire for a bit before it actually shoots, but it deals 10 damage and stuns opponents who get hit by it. Despite it being slow and having wind up, you can chain stun certain classes under a specific speed value forever.

Basic Tips & Strategy
General strategy

- King's Axe Spin is your only mobility, so use it wisely and try not to spam it.

- King's Shield is good for giving allies cover, especially when raised.

- The X shaped shots King produces are good for catching escaping opponents at mid range, as not only can they freeze people in place, but they also have a large hitbox.

Gondola V2.4.1

 * Ported from UEC
 * Both altfires reverted back to 2.0h

Gondola V2.6

 * Grounded Axe Swing damage 40 > 35 (singular swing actor no longer explodes twice for 4, only explodes once for 7)
 * Air Axe Swing rate of fire reduced, now matches grounded Axe Swing
 * Air Axe Swing now has 5 projectiles instead of only 3
 * Projectiles reworked, now explode once on contact for 5 damage each instead of 3 damage psuedoripper
 * Axe Spin ammo usage 3 > 4
 * Shield restored to 2.4.1 Version
 * Delay inbetween firing lasers 2 tics > 5 tics
 * Fixed Hitstun on Shield Lasers

Trivia
- In the classes code, King uses a class base with 115. For some godforsaken reason, it instead has 2 lines of code overriding it to 135, instead of just using the base with 135 health.

Notable Players

 * Comp players