Spark Man

Spark Man is an electrical robot master originating from Mega Man 3. In Mega Man 3, Spark Man had a simple pattern of jumping, shooting 8 small sparks, and a large spark. In Gondola, he instead relies on combos that can be very rewarding if done right, and very punishing if you make mistakes. Upon death, both in Mega Man 3 and in Gondola, he drops the Spark Shock, a small projectile that stuns enemies.

Overview
Spark Man has average health and movement. When on the move, treat him as you would control common middleweights. However, he can attain a bit of movements with his Reload.

A thing of note, and detailed below, is that Spark Man's attacks have a special form of stunning enemies, which kills all momentum on hit. This is great for locking down high mobility classes.

Main
Spark Shot/Spark Spread

Spark Shot is a strong charge shot that both increases in damage and stun power based on how long it's held. Unlike a majority of other stuns, Spark's stuns are unique in that it can completely negate all momentum, which can counter classes that are reliant on burst mobility moves. Maximum charge deals 35 damage as well, which is good damage for a stun tool. However, over long distances, the shot despawns, which makes it sub-optimal at long ranges.

Alt
Spark Solder

Spark Spread fires a spread of 8 weak stunning sparks around the user, similar to how Spark Man fires his small sparks in the original game. While most of the sparks are not effected by where the user is looking, only moving horizontally, the spark that is fired directly in front of the user can be aimed. Similarly to Spark Shock, this move's stuns negate all momentum.

Reload
Spark Taser

Essential to Spark Man's game-plan, Spark Taser boosts the user forwards, giving him increased mobility and letting him cover ground quickly. If you manage to grab someone with this move, it'll pick up the enemy and repeatedly shock them for 30 damage. Do note that this move has a 5x longer cooldown - jumping from just under a second and a half to seven seconds - if it connects, and your attacks are weaker for 3 seconds after a successful grab.

Basic Tips & Strategy
Spark Man's kit is designed around powerful one-on-one offensive combos, as well as being a powerful chain-stunner in teams. Landing a fully charged Spark Shot and following up with a Spark Taser can deal a whopping 65 damage, and finishing it off with an upwards-facing Spark Spread while they're still stuck to your head can add an extra 10 damage to it, topping off at 75. This combo is incredibly strong against squishy classes, such as Quick Man or Metal Man. Do note, though, that this combo is inefficient against classes with lots of health or melee options, because reload leaves you vulnerable for a whiff punish. Classes such as Wood or Frost can easily counter your combos, so do NOT rely on them for all of your damage. In teams, Spark Taser should only be used as a mobility tool to save yourself or as a late-game finisher tool. Rushing in and attempting to combo will more often than not end up with you dying horribly. Instead, your main tools with a team should be your Spark Shock and Spark Spread stuns. Spark Shock has insane damage with good speed, so using it from afar to assist a teammate in battle can help them a lot. Spark Spread is a more consistent tool for chain-stunning, constantly using it to keep an enemy in its place while a teammate finished them off.

Gondola V1.2

 * Health 100 > 110
 * Spark Shot speed 60/70/80 > 45/55/65
 * Spark Spread only applies hitstun now

Gondola V2.4.1

 * Reworked by NightFly
 * HP 110 > 100
 * Base speed 0.8/0.78 > 0.85/0.83
 * Can now pick up screws (see altfire)
 * Ported HUD sprites from classes-v9fh.pk3
 * FX above head now properly show charge level
 * Spark Shock damage 15/25/35 > 10/20/30
 * Spark Shock speed 45/55/65 > 40/45/50
 * Spark Shock range limit removed
 * Spark Shock now has 10 more tics of delay after firing
 * Spark Spread retooled, now done via cancelling Spark Shock with 50% or 100% charge
 * With 50% charge, Spark Spread fires 8 projectiles around the user
 * With 100 charge, Spark Spread fires several projectiles in a 360 degree radius around the user
 * Spark Spread hitstun nerf reverted, does full stun
 * Spark Spread shots have 5 tics of powerprotect
 * NEW ALTFIRE: Charge Transfer
 * Close ranged healing tool
 * Heals twice as fast as other healing tools but consumes screw ammo twice as fast
 * Does 1 damage per rip and can be used to self-heal off of enemies
 * Spark Taser no longer holds directly in front of the user
 * Spark Taser duration shortened
 * Spark Taser damage 15 > 25
 * Spark Taser no longer reduces Spark Shock/Spark Spread's damage upon connecting

Gondola V2.4.1H

 * Charge Transfer hitstun removed
 * Damage dealt 1 > 5
 * Health gained 1 > 5

Gondola V2.6

 * Health 100 > 115
 * Movespeed 0.78/0.8 > 0.73/0.75
 * JumpZ 10 > 11
 * HUD ported from classes-v9fh.pk3
 * Mainfire startup frames reduced by half
 * All Spark Shock version speeds equalized to 42
 * Spark Shock now has 3 more tics of endlag to compensate for startlag being reduced
 * Now has client-sided sounds that indicate half/full charge, provided by MusashiAA
 * Mid-Level Spark Spread ported from classes-v9fh.pk3
 * Total shots 8 > 16, aimable shots 1 > 3
 * Using reload while charging Spark Shock allows you to use midcharge Spark Spread at full charge
 * Max Level Spark Spread now shoots eight Spark Orbs from classes-v9fh.pk3, with one aimable shot
 * Spark Solder now has less raunchy obit
 * Spark Solder now has visual sprites, provided by Cowsha
 * Spark Solder powerprotect 10 tics > 12 tics
 * SparkHealAmmo capacity 56 > 28

Trivia

 * Spark Man is the first page ever created on the CCBM (Now Gondola) Wiki.
 * Spark Man's page is also one of the two proto-guides made by player NightFly (AKA Pr. Gibus, the creator of the Gondola Patch).

Notable Players

 * Comp players