Mega Water S

The smartest member of the Genesis Unit is here to brawl it out in MM8BDM! With tools that allow him to push and pop up the enemy, make clever use of them to disorient your foes! Not to mention, you can even use some of these tools on yourself for added mobility! Sporting a versatile move set, Mega Water S will time and time again make a case as to why he's the strongest member of the unit!

Overview
MWS is a very strong midrange fighter, sporting completely average stats across the board. A burst fire option with the harpoons, a shield, an area of effect attack in barrier pop, alongside vertical mobility in geyser, and a way to force opponents back into the midrange with the stream, MWS is a very well rounded character who does not have many weaknesses outside of some extreme cases.

Main
Harpoons are a burst of three projectiles that deal 12 damage each. They fire rather quickly, allowing MWS to fill corridors with reasonable effectiveness.

Alt
Depending on the weapon selected, MWS will either send out a pressurized stream of water, which will knock anyone it touches back, or he will stick his buster in the ground and create a geyser, which can force both him and enemies upward.

Item
Item allows MWS to put up his Mega Water Barrier when his 2nd ammobar is full, which gives him a barrier that can absorb 65% of damage, with 40 damage max. After using the barrier, the 2nd ammobar will begin to fill. This indicates the timer before it will pop, but also indicates the damage his barrier will do if it is forcibly popped, which one can do by pressing item while the shield is up.

Basic Tips & Strategy
General strategy

Gondola 1.2

 * Ammo regen nerfed 8 tics > 12 tics
 * Shield ammo gain on mainfire usage 2 > 1

Gondola 1.0

 * SandySander removed, geysers now on reload

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players