Alien

Back from Megaman 2, it's the Alien. The precursor to the Wily Capsule, the Alien was a hologram with a forcefield that was surprisingly powerful, if not predictable. While the Alien was originally just made to catch Megaman off guard, this Alien is a very much physical robot, and it has since been outfitted with portable Boobeam Traps! If you like:

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Alien Buster

Alien Buster fires a single shot. It deals little damage, but travels at a decent speed.

Alt
Boobeam Turret

Fire a Boobeam Turret. While this can be used as another projectile option, You can fire it at a wall to create Boobeam Trap, which fires when you fire and fires where you fire.

Item
Flight Toggle

His item Toggles his Passive Flight.

Basic Tips & Strategy
General strategy

Gondola V2.0H

 * Alien hovering now factors V6 textures (MMVNEP, MM10COM)

Gondola V2.2

 * Mainfire now consumes a single bar of ammo per shot

Gondola V2.4

 * Ammo regen rate buffed (2 ammo per 12 tics > 2 ammo per 6 tics)
 * Fixed firing Alien Bullet even without ammo
 * Boobeam Spawner shot damage 15 > 12
 * Boobeam Trap shot 8/9 > 6

Gondola V2.4.1

 * Fixed no ammo gain issue

Gondola V2.6

 * Flight cap 160 > 240
 * Buster base damage 9 > 6, projectile speed 58.5 > 81
 * Mainfire rate of fire decreased by 6 tics, now has infinite ammo
 * Boobeam Traps now fire two Boobeam Shots in a V-spread

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players