Bright Man

a Robot Master debuting in Mega Man 4. He was created by Dr. Cossack for the purpose of exploring dark areas, lighting up the surrounding area with his light bulb head, but Dr. Wily modified him to serve as a combat robot to fight against Mega Man. His Special Weapon, the Flash Stopper, emits an intense light beam with ten million watts of power from the light bulb on his head. The strong light activates a safety device in the camera eyes of robots, blinding them for a brief moment, which makes them unable to move. He then proceeds to attack stunned opponents without mercy.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Bright Buster

Bright Man's mainfire is a Buster, however it has a slow rate of fire and has a spread, making it hard to aim. It's best used on blind foes, as they won't know where you are.

Alt
Bright Bulb

Bright Man tosses a Bright Bulb that travels in an arc and blinds players on impact temporarily.

Item
Flash Stopper

Flash Stopper works similarly to the pre-v6 version of the MM8BDM weapon, instantly blinding those in the immediate area around you. Combined with his altfire, he can make for a good ambush setup/start.

Basic Tips & Strategy
General strategy

Gondola V2.6

 * Mainfire now has three more tics of endlag

Gondola V2.6.1

 * Bright Buster spread (-2,2) > (-1,1)
 * Bright Bulb ammo regen 1 per 2 tics > 1 per 3 tics

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players