Tundra Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Icicle Shot

Tundra fires out an icicle, which gets bigger with each charge level, slowing anyone who gets hit by it at full charge. Tundra charges it up passively, though it charges faster if hold Mainfire.

Alt
Triple Lutz

Tundra does a quick leap forwards where you are aiming, bouncing off anyone who's in your way. You can bounce multiple times on someone, and after bouncing you can either do Reload or Mainfire, which will pseudo-cancel your bouncing. When doing either of those, you will still be able to bounce on people after your attack ends. Once you hit the ground without mainfire held or Reload active, a cooldown starts, which is shorter than you might expect.

Reload
Tundra Storm

Tundra Storm, and infinitely tall pillar of damage that clips through walls, though it doesn't go far in terms of horizontal range. It can hit up to 3 times for 5 damage each. You can use 2 successively with full ammo.

Basic Tips & Strategy
One way to rack up damage on a single opponent is to enter with a fully charged mainfire, quickly hop into altfire, and bounce as much as possible until your opponent starts to run or attack, in which case you chase and use Reload.

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players