King

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
King's Axe is his primary damage dealing weapon, and a rather threatening one at that. On the ground, it is a terrifyingly good DPS tool at short range, with an 8 damage ripper on contact, averaging around 40 damage per swing, King's Axe will absolutely tear through anything it comes into contact with. If you're jumping, it becomes a faster, less damaging slash that has a range that's far more disjointed then you'd think.

Alt
Axe Spin is King's altfire with the axe out. Consuming stocks of that golden meter, King rushes forward, dealing a small amount of damage to anyone he comes into contact with. Combine this with mainfire, and you'll see that king can do some absolutely horrifying pressure if left unchecked.

Main-2
King's Shield is a defensive tool that if utilized correctly, can alleviate King's problem of a poor projectile game. While it passively blocks projectiles, hold down Mainfire and king brings up his mighty shield with a resounding clash. Now, anytime someone hits your shield, it'll produce three small projectiles that do about 8 damage each, and bounce off of the walls. Be careful not to hold his shield for too long without blocking anything though, as that'll cause it to break, leaving King without one of his primary defensive options.

Alt-2
X attack is King's only on demand projectile. It's slow, and has a good amount of windup before firing one off, but it deals 10 damage and stuns opponents who get hit by it. Despite it being slow and having wind up, you can chain stun certain classes under a specific speed value forever.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia
- In the classes code, King uses a class base with 115. For some godforsaken reason, it instead has 2 lines of code overriding it to 135, instead of just using the base with 135 health.

Notable Players

 * Comp players