Sunstar

Brief overview of the character. Try to "sell" the character.

Overview
Sunstar is slightly tankier then then your average class, clocking in with a base speed of 0.76 and an HP value of 125. Also of note is Sunstar's Overheat meter, which fills up every time he uses his mainfire or altfire. The meter can fill up twice, and changes the properties of Sunstar's attacks when the bar fills up once.

Main
Dyson Sphere

Dyson Sphere is a single shot, slow rate of fire buster that fires straight, does [DAMAGE] damage and travels moderately slowly. Firing this will add to Sunstar's Overheat meter, even if you aren't hitting anything.

When Overheating, the fire rate will slow down, and it will become a ripper that can bounce off of any surface once.

Alt
Flame Spread

Flame Spread is another low ROF attack, with the difference of it doing [DAMAGE] damage and being a floor and wall crawler, meaning you can surprise opponents above you.

When Overheating, Flame Spread becomes a placeable wall of fire that will not despawn, and will deal damage to anyone who touches it. There is a short delay after hitting the ground before it becomes active, and you can only have one wall active at a time.

Item
Solar Vent

Teeming with excess energy from exerting himself, Sunstar can vent the extra energy he has, which takes the form of a small AOE around Sunstar. This damages and knocks away enemies, but more importantly, this AOE will also buff allies and Sunstar himself. Sunstar's rally will give himself and all allies caught in the AOE a 1.15 multiplier to damage, resistance, and movement speed. Along with this, it will briefly buff Sunstar's unboosted M1, giving it a faster fire rate. This consumes one whole bar of Overheat meter, meaning you can fire off two on a full bar.

Basic Tips & Strategy
=Sunstar excels at constant damage while making his team straight up better then his opponents, even in downtime his pressure is unending= - Try to place yourself and use your kit to optimize the time you can spend shooting enemies, between Vent knockback and Scorched Land this can be achieved with some situational brainpower - Your general damage is not scary enough to ever be the first target without the enemy losing a more crucial pick, as well as your damage resistance on your buff -- This lets you do your job of constantly marching the enemies health bars down much easier - Overheat shooting frames can be undercut by venting, use this to combo mainfires together to get that much lacking burst damage. -- Especially if you have 2 bars, allowing you to undercut frames twice in a row. - Holding 2 bars allows you to extend the buff of you and your team greatly if you choose a buffing playstyle. -- Buff's speedboost also increases the rate you can juke. - If you are running a low-heat playstyle, always be sure to place Scorched Land for free before venting overheat off. - Low heat altfire is a true groundhugger, like Cloudman's thunderballs, try to find nasty positions to freely poke at the enemy. -- It will also attempt to go upwards should an enemy be above it. (the ACS is abit jank and doesn't always work) - The many potential playstyles can easily be assumed at any moment, mix and match them to master the classes pure unending pressure.

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players