Skull Man

Created specially for combat with balanced offense and defense by Dr. Cossack while he was working for Dr. Wily in Mega Man 4. He was made solely for the purpose of fighting. With this in mind, he is a good strategist, and is meticulous in his attention to detail, particularly with planning his combat methods. However, having only been taught to fight, he lacks skills in other areas and tends to be socially awkward, often alienating others by acting in bad taste. Befitting his morbid theme, Skull Man is also a huge fan of horror movies.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Skull Sniper

Skull Sniper

Alt
Skull Barrier/Soul Step

Skull Barrier

Basic Tips & Strategy
General strategy

Gondola V1.7H

 * Mainfire now has 3 tic delay before firing
 * Rage Parry FX spread (24,-24) > (8,-8)

Gondola V1.7HH

 * 3 tic delay removed

Gondola V1.8

 * 3 tic delay readded, spread out for better results

Gondola V1.8H

 * Skull Buster glitches fixed

Gondola V1.9

 * All changes reverted

Gondola V2.4.1

 * Removed screen flash from parry
 * Removed rng FX spawn on Skull Buster
 * Rage Skull Buster now has special sound effect
 * Rage FX now used renderstyle add

Gondola V2.6

 * Skull Barrier can now properly be used while firing

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players