Jupiter

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Electric Shock

Jupiter Shotgun fires a small projectile forward. Can be charged to shoot 4 bullets in a spread. Mainfire during flight will use Electric Shock, which is a mid-range ripper.

Alt
Jet Boost

Jet Boost pushes you into the air, causing you to start flying. There is a shockwave effect when you boost off, so you can also deal damage with that. Altfire during flight cancels his flight and drops him to the ground.

Basic Tips & Strategy
- Look out for any unaware or distracted opponents and get them with your Electric Shock in the air.

- Avoid fighting Tengu Man, Gravity Man, or any fly-countering classes with your Electric Shock in mid-air, you'll be put in a disadvantage.

- If a teammate is low on health, stick by them, so if a melee or midrange comes for them, you can use your Altfire to lift off and knock them back, as well as drain their health with your Electric Shock.

- Use your Mainfire for a good mid-range poke if you're under a low ceiling

- Be aware of the ceiling imperfections - you will stop at the sligtest bump.

Gondola V2.4.1

 * Updated color ACS for Jupiter based on v6 colors

Gondola V2.4.1H

 * Attacks recolored to reflect V6 copywep colors

Gondola V2.5

 * New HUD by Christmas Cultist
 * Powerprotect duration 3 tics > 4 tics

Gondola V2.6

 * Electric Shock radius 24 > 18
 * Electric Shock fulldmgradius 24 > 20

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players