Saturn

Saturn has the ability to control time and space. Like his namesake planet, he has a large ring that he uses to initiate his Black Hole attack, which pulls his foes closer to him. He can also stop time, which he uses to attack his opponents with energy shots. He also attacks by throwing his ring and sliding.

Saturn is somewhat lazy and uses his Black Hole to bring others to him instead of going to them, which gives him a bad reputation. He loves to be among the first to own the newest, coolest things, which frequently leaves him short on spending money. He enjoys hula hoops and is a natural at it, but he lacks skill at playing video games. His weakness is the Electric Shock.

Overview
Saturn boasts very tanky base stats, having 135 health on spawn but only 0.65 speed, which is significantly slower than average for a class that boasts no mobility options.

Main-1
White Hole Ring

Both of Saturn's mainfire rings are both fairly weak ripper boomerangs that bounce on walls and travel for a small duration before returning. You can increase the distance that the rings travel before returning via holding the mainfire button, which depletes your AMMO2.

Main-2
Black Hole Ring

The White Hole Ring portion covered most of the basics of this projectile, but this projectile is unique in that it requires 7/28 of Saturn's AMMO1 to use, and that it creates a large area around the ring that sucks up projectiles (directly into Saturn's ammo/armor pool) for a few seconds before returning just like the White Hole Ring.

Alt
Black Hole Vortex

As the name would suggest, the Black Hole Vortex pulls out a black hole that pulls projectiles into its vortex in a cone in front of the user. This move has a special ammo bar for its duration, and can not be used if the special ammo bar is under 50%. Sucking up projectiles with the Black Hole Vortex negates any and all damage the projectile would normally do and grants the user ammo for the Black Hole Ring and a single point of armor.

Reload
Quazar Burst

A very basic short-ranged burst of energy around the user that can knock enemies away from the user, should they get within close quarters range. Using this requires you to trade in your ranged game for CQC protection and vice versa.

Basic Tips & Strategy
Saturn is a very tanky class, but requires strong positioning and coordination skills to make that tankiness count. Poor positioning or cooperation with your team will, more often than not, result in all of your health and armor going down faster than you can say 'ring thing'. Nevertheless, Saturn still has tools that allow him to hold out and stay as an important factor for his team without playing like a complete and total sissy. Both of Saturn's mainfire rings are designed to allow Saturn the ability to change the tide of a battle from afar by providing either backline chip or a projectile negation field with the White and Black Hole Rings, respectively. Both rings bounce on walls, and this feature of the weapons is better used on the White Hole Ring, as it allows for decently useful corner checking when rebounding off of walls. When it comes to the Black Hole Ring, it's best used in more narrow hallways and other chokepoints, as this not only shuts down any projectiles that happen to be spammed down said choke, but gives his team a clear-cut path to engage and rush, should Saturn be ran with an offensive team comp.

The Black Hole Vortex is not something you'd use to protect your team unlike its mainfire counterpart. Rather, Black Hole Vortex is strictly used for either catching stray projectiles in case you want to gain ammo without having to spend it or armor (or both!) while a major team fight isn't happening. You really don't want to use this tool to try and engage, as the duration running out can leave an overextending Saturn naked and afraid, so strictly use this as a defensive option to build up power during the early game to abuse in the late game. Should worst come to worst, Quazar Burst is a last-resort defensive move that can be combo'd into a ring toss, but do note that using this move effectively cripples your range game until AMMO2 regens, and vice versa. If you're extending the ring for chip but notice an enemy pushing in that may force you to switch to a defensive position, do NOT use the ring's full extension, at most up to a quarter or to half of your ammo. Even if Quazar Burst is not that strong, just having it ready can prove to be useful as a get-off-me tool or a finisher.

Gondola V1.3

 * HP 115 > 125
 * New firing sprites by Pegg, NightFly and DeliriousPersona
 * Mainfire and Reload now separate weps, reload has new function
 * Both mainfires can be held for extra distance, consumes new secondary ammo bar
 * White Hole Ring base damage 15 > 10
 * Black Hole Ring suction has less duration
 * Altfire ammo regeneration and usage on altfire increased
 * Ammo usage slightly slows down upon sucking up projectiles
 * Suction radius is in a cone in front of the user as opposed to a sphere around the user
 * No longer moves players, does more damage to compensate
 * Sucking up projectiles grants ammo save
 * Reload is small close-range AoE Black Hole that knocks away enemies, consumes secondary ammo bar

Gondola V1.3

 * Reload startup time reduced
 * White Hole Ring base damage 10 > 15

Gondola V1.5

 * White Hole Ring/Black Hole Ring PulseOne glitch fixed
 * New SFX for Quazar Burst, courtesy of HeelNavi
 * Slightly revised FX for Quazar Burst

Gondola V1.6

 * Awesome new hud recolor for Black Hole Rings
 * Base White Hole Ring damage 15 > 10
 * Damage buff on altfire removed
 * Quazar Burst thrust 35 > 45
 * Quazar Burst radius 200 > 216
 * Quazar Burst maxradius 16 > 64

Gondola V1.6H

 * Black/White Hole Rings base damage 10 > 12
 * Black Hole Vortex now requires 50% ammo to use
 * Black Hole Vortex ammo cost 5 > 7
 * WhiteHoleAmmo and SaturnHoldAmmo gain 4 > 6
 * Quazar Burst ammo cost 33% > 100%

Gondola V1.7

 * No longer gain suck ammo on successful suck, prevents infinite suck
 * Armor gain per sucked shot 2 > 1

Gondola V1.9

 * Sucking up projectiles takes away from altfire ammo
 * Ammo consumption during altfire 8 > 2

Gondola V2.0

 * Altfire ammo regen 6 > 4
 * Altfire suction ammo depletion 2 > 4
 * Altfire ammo lost on suction 14 > 16
 * Can not suck up pinpoint/spawner objects (Aqua Hose, MWS Geyser)

Gondola V2.3

 * Quint Buster and Sakugarne rocks can now be sucked up by Saturn

Gondola V2.4

 * Speed 0.7/0.68 > 0.65/0.63
 * JumpZ 10 > 12
 * Fixed bogus miscolored sucking frame
 * Red parts teamcolored
 * Black Hole Ring has different teamcolors from White Hole Ring
 * White/Black Hole Ring damage on direct 12 > 15
 * Proceeding ripper damage 2 > 3
 * Black Hole Vortex suction now only applies to a 20 degree cone in front of the user
 * Suction range 400 > 600
 * Suck pickup is always the same regardless of how much pickup ammo you have
 * Suck pickup ammo drain 16 > 10
 * Can now no longer suck up the following
 * Placed Guts Rocks
 * Stuck Crash Bombs
 * Boobeam Traps
 * Plantman Poison
 * Planted Pirate Mines
 * Concrete Blocks
 * Saturn gains FX indicator around user while they have armor
 * Quazar Burst now has 8 tics of delay before damaging
 * FX now warp to the user

Gondola V2.4.1

 * Updated color ACS for Saturn based on v6 colors
 * Removed all ACS delays
 * Quazar Blast no longer uses Proto Buster HUD
 * All skinsounds ported from vanilla
 * Rings now use full rotations
 * Removed FX on White Hole Ring

Gondola V2.4.1H

 * Can now suck Flash Stunner and YD shots

Gondola V2.5

 * New HUD sprites, provided by Pegg
 * Fixed WhiteHoleAmmo regen slowing down
 * SBars swapped
 * BlackVortexAmmo segmented into 4 bars
 * Removed M2 duration reduction on sucking shots
 * Armor gained per sucked projectile 1 > 2
 * Gained 4 armor if BlackHoleAmmo is full
 * CBL Callback death nerfed into a mere easter egg
 * Only activated upon dying to Electric Shock (Saturn's canonical weakness)
 * Fixed White Hole Ring/Black Hole Ring flying infinitely upon user's death
 * Fixed Black Hole Ring not activating on release

Gondola V2.6

 * Maxarmorsaveamount 135 > 75
 * Armor save amount 40% > 30%

Gondola v2.6.1

 * New FX indicator for armor, code provided by Muzaru
 * White/Black Hole Ring projectile speed 50 > 42
 * Black Hole Ring damage reduced when stationary
 * Can now suck Hyper Bomb (both iterations)
 * Can no longer suck Evil Robot Giga Homing Sniper reticle
 * Can now suck Magic Card, Magic Pigeons and Magic Orb
 * Can now suck Dynamo Orbs and Dynamo Tendril
 * Can now suck Plug Ball when its on the floor
 * Can now suck Triple Blade
 * Quazar Burst now uses cooldown system instead of ammo
 * Quazar Burst radius 216 > 128
 * Quazar Burst damage 15 > 12
 * Quazar Burst damager no longer has 8 tics of delay before explosion kicks in
 * Now shoots out six Accretion Shots that do 6 damage each on release
 * Quazar Burst colors and SBAR now reflect copyweapon

Trivia
- The name 'White Hole Ring' is a leftover from when Saturn was initially released, as the move used to reflect projectiles that it touched. Now that it doesn't blast away projectiles, the only purpose the name serves is to serve as the 'opposite' of the Black Hole Ring.
 * Black Hole Ring reflecting projectiles before activating is another leftover from when White Hole Ring had this property, and was also set for removal despite never actually being removed.

- 'Quazar' Burst is spelled incorrectly, as 'Quasar' is spelled with an S. The Z comes from the term 'Blazar', a more volatile quasar.

- Quazar Burst is labeled Accretion Burst in the code, as the move was originally set to be a spread of projectiles that knock away enemies, which was set to be a reference to a similar attack in Mega Man V.
 * The HUD for this move was the Proto Buster midcharge HUD up until Version 2.4.1 for this reason.

- The soundclip that plays when he dies is from Mobius' infamous post-game rant after the EXP vs. AA CBL match.