Dive Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Dive Missiles

Dive Missile is an easily spammable attack that creates missiles in front of you that speed off after a brief moment, much like Photon Missile. After hitting someone, they become "locked on", and for every 8 missiles that you fire, a small red missile will slightly home in on any locked-on target. There will also be a cursor on that player which is visible through walls, indicating their location.

Alt
Dive Tackle

Dive Tackle is a dash attack that stops on walls, bouncing you off one a bit. Holding altfire will extend the duration, but this will consume more ammo.

Item
Target Release

Dive Man's Item removes any lock-ons you might have.

Reload
Dive Mines

Dive Man's Reload sends out a spread of 3 Dive Mines, that explode on contact or after a while. Auto explosion timer is indicated by the flashing rate of a Dive Mine.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * New huds by Christmas Cultist
 * Removed all ACS delays

Gondola V2.6

 * Fixed extra unintentional tics of endlag on Dive Tackle hit

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players