Fuse Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Scramble Ray

Scramble Ray fires a spread of 3 piercing electric blots. If the middle shot hits the floor, it will survive and move forwards, but the other 2 will not. The 2 shots to the left and right will also disappear after a short distance.

Alt
Tesseract Dash

Creates a tesseract that creates a pair of ripping lightning orbs that orbit around it until you run out of ammo for it. You can fire mainfire shots faster (in a burst of 2) for the ammo cost of one. Pressing altfire while a tesseract is out will fire a large projectile which attempts to home in on the tesseract, hitting the tesseract will cause it to stop the rotating orbs and create several short ranged electrical projectiles, before disappearing.

Item
Hover Toggle

Fuse Man's item toggles his passive hover, similarly to Alien and Astro Man.

Basic Tips & Strategy
General strategy

X.X Hotfix
Reworked in Gondola 2.5
 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Extremely lame class to play as before Gondola 2.5, gameplan was basically run around thew map once and then hide in a corner.

Notable Players

 * Comp players