Toad Man

Toadman is a polarising specialist class who seems brain dead at first glance but hides a surprisingly complex class underneath the cheese, by playing him you acknowledge the fact that you're probably gonna die because pratically everyone either outranges you or outdps you and if they don't you're severely crippled if you're just holding m1, which is why you gotta play smart, Toad rewards good placement and knowing how to move with his tools.

Mainfire

 * Toad charges his rainflush for 1 second before letting out, you can cancel mid charge at 0.7s

You have 2 second of mandatory rain flush before cancelling if you let it fully charge. Toad can make it rain for around 14 second and if you let the bar run out you get a cooldown of around 1 sec before you can start the rain flush charge.

Toad does 12 dmg in close range at the start of the rain flush then the damage drops to 8, A important note is that the rain flush is an explosive and has damage falloff.

Something also notable about his M1 is his friction being a lot more lower when he M1, letting him slide around with it, to the point where he can go faster on ice, making him even more dangerous.

Altfire
Toad leaps forward,landing on people will do 20 damage, the leap hitbox is bigger than what most people think. You cannot influence the height beyond leap cancelling.

Basic Tips & Strategy
Leap cancelling is Toad's main tech and what makes him from a joke class into an actual menace to actually take care of. In order to leap cancel correctly you need to m2 and when his hud fully lower his hands you tap jump, you can also use his sound effect as he starts his leap as a way to recognize the timing for the lowest leap possible. Leap cancelling lets you turn Toad's full hop into a dash, as soon as you hit the floor you will be able to rainflush nearly instantly, with a small slide forward letting your throw off some enemies. What makes leap cancelling so strong is how you can alleviate his main problem, how predicatable his leap is, and not being able to move during rain flush

Not all leap cancels are equal. however you can use with various heights, one that are useful are the low leap, and the medium leap. Medium leap lets you vault over platforms, something that lets you keep your speed if you use the lower friction that rain flush gives you.

https://gyazo.com/8950cfac086789122959de50a8410d07 This is an example of a platform slide.

With how flexible his m2 can be, you are free to use it as a way to throw off enemy's aim as you nearly have infinite fast vertical mobility.

With Toadman, moving with the rain flush is what will make the difference between life and death, you can simply hold m1 but in order to maximize his potential you need to learn when to hold it or just hit them once. Here's some example: Short Rain Flush - Kiting against characters that can deal a lot of damage upclose - Those who can push you away - When you are low on health - When you are the last man standing Held Rain Flush: - Being upclose against someone who can't outdps you. - After managing to sneak up on someone and capitalizing on the surprise - When your teamates are doing a push

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.