Mercury

Mercury is here to steal the show! In Gondola Patch, Mercury is a rather tricky fighter who emphasizes high highs and low lows. Using his grab buster, he can steal life force from his enemies and convert it into goop to either be shot out or be flung out of. He's quite nimble on the battle field, but can't take much punishment as a result. However, he can also steal projectiles and convert them into goop for his shenanigans. If you enjoy:

-Being a mobile, nimble fighter

-Being a constant threat at all times

-Glass cannons who are more cannon then glass

Then Mercury might be the class pick for you!

Overview
Mercury is slightly faster and slightly lighter then average, clocking in with a speed value of 0.9, and a health value of 85. Upon either hitting people with Grab Buster or parrying projectiles with his Sleight of Hand, Mercury will fill up his Goo Meter. This can be used to turn Mercury into a walking blob and fire off some much stronger attacks, at the cost of some of the goop he's built up. After exiting Blob Form, all of the Goo that Mercury has shot out will be returned to him, by taking the closest path possible. However, if it runs into a solid wall or a 3d floor, it will despawn, and Mercury will lose that Goo ammo. Mercury is also one of the few characters capable of picking up screws.

Main
Grab Buster is Mercury's only form of consistent damage outside of his Goo Form. Upon pressing M1, Mercury will fire off three shots. One of these moves in a straight line, and the other two move in a double helix pattern. This can be used to tag opponents around corners. Along with this, there is no powerprotect on these shots, so going for meatshots is encouraged.

Alt
Sleight of Hand is Mercury's altfire outside of his Goo Form. When you hit M2, Mercury will swipe his hand in front of him. Anything in a very short range will be sucked up and converted into Goo Ammo for you to use. Use this to eat large, powerful attacks without taking any damage. This also does an extremely small amount of damage.

Reload
Goo Form is Mercury's reload, and his strongest option by far. Entering Goo Form Changes a few things, namely setting Mercury's speed to 1.1 and his jump to 7, as well as letting him scale walls by climbing up them. This will drain ammo from Mercury's Blob Meter as long as you're in the form, putting you on a timer for how long you can be in Goo Form at once. There is also an initial cost when transforming, so morphing and unmorphing will drain your meter faster then just morphing once and staying in Goo Form. When in Goo Form, Mercury's attacks change drastically.

-M1 becomes a lobbed shot of goop, which bounces 3 times, and explodes every time it hits the ground, wall, or ceiling. You can fire multiple of these in quick succession, leading to some absolutely absurd damage if the cards are stacked in your favor. This costs 4 Goo Ammo.

-M2 becomes a dash that is COMPLETELY UNLOCKED ON EVERY AXIS. This dash also doubles as a tackle, dealing a maximum of 30 damage at point blank. When dashing, Mercury leaves a drop of goop behind that ALSO does damage. There is some endlag on the move, but you can unmorph before hitting the ground, letting you run free. You can even chain these dashes, letting Mercury become an extremely mobile, high damage class that can become a serious problem if left unchecked. This move costs 6 Goo Ammo.

Basic Tips & Strategy
General strategy

Gondola 2.4.1

 * Ported V6 skin + extra skinsprites from classes-v9fh.pk3
 * Fixed holding noammo altfire bug
 * Grab Buster damage 8 > 9
 * Removed wallclimbing from blob form
 * Blob starting ammo 8 > 12
 * Blobs have powerprotect for 50% that lasts 15 tics
 * Blob tackle ammo consumption 6 > 8

Gondola 2.4

 * Blob form extra damage removed
 * Grab Buster damage 10 > 8
 * Has V6 SFX

Gondola 2.0

 * Spawning ammo issue fixed
 * Blob form now has a 1.1x damage weakness factor

Gondola 1.6

 * Diminishing returns fixed

Gondola 1.3

 * Mainfire blob FX now fade out on spawn, reduces visual clutter
 * Blob M2 ammo consumption 4 > 6

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.