Strike Man

a Robot Master from Mega Man 10. He can attack by throwing a powerful fastball in a move called the Rebound Striker, as well as by spinning and bouncing himself around like a ball. Strike Man was a stadium batting-practice robot before he malfunctioned due to Roboenza. He can throw just about any kind of pitch, but gets upset when he gives up too many hits. In one incident, Strike Man was almost sent back to the factory for maintenance when he hit a batter that he didn't like with a pitch that put him in the hospital.

Overview
Strike Man's gameplay relies heavily on tossing the balls at your enemies and timing your M2 to knock them for a second hit. He currently has two weapon slots - their only difference is how M2 behaves. Strike Man Batter's M2, the default one, will make you hold up your bat and automatically knock any returning balls back, while Strike Man The Other Weapon's M2 will spend one orange bar of energy to toss a stronger ball (think of it this way - Batter's M2 requires there to be already a ball to send a powerful projectile, while The Other Weapon's M2 requires you to spend one bar to do the same thing).

Hitting your opponents with balls and catching them on their way back gives you the orange bar ammo. If you instead choose to hit the ball with a bat (after it already hit an enemy), you will launch an even stronger ball.

Any balls hit with the batter will fly in perfectly straight line, bouncing around a couple of times before disappearing into the void.

It's pretty convoluted, but long story short, toss balls. Everywhere. Even if you know you will miss. 'cos you won't miss.

Main
Rebound Striker

Throw a Rebound Striker, which can bounce off walls. When it bounces off a wall, it will deal slightly more damage and move faster.. A single ball can bounce a maximum of 5 times before disappearing. If it goes far enough without bouncing, it will drop down, and after doing so, will return to your hand (though you can knock them back out with your altfire).

Alt
Striker Bat

Strike Man holds out his Bat, which does nothing until in contact with a Rebound Striker, in which it will automatically swing and knock it in the direction you face. This is capable of powering up your Rebound Strikers. You can press mainfire to manually swing his bat, which deals some knockback (but it has pitprotect, so you can't knock enemies into pits).

Item
Ball Recall

Recalls any active Rebound Strikers out. This synergizes well with Batter's M2, allowing you to quickly launch 2-3 stronger balls at your enemies.

Reload
Rebound Bouncer

Strike Man curls up into the Rebound Bouncer, and starts bouncing forwards. This deals a decent amount of damage, but you are completely vulnerable during this move. You can hold jump to increase the height of your bounce, but that will most likely make you miss your hits. You can use this with jump cancelling to reduce the height of your bounce, through that is rarely useful. It's also a very useful tool for just putting some distance between yourself and the enemies.

Basic Tips & Strategy
It's not a bad idea to try to throw several Rebound Strikers into a single area, hit Item, then ready your bat to knock all of them at your opponent.

Gondola V1.8

 * Rebound Striker scaling 12/20/25 > 10/15/20
 * Rebound Striker no longer has +BOUNCEONACTORS, immediately returns on hitting an enemy
 * Ammo return on Semi-Empowered Rebound Striker 4 > 2

Gondola V2.3

 * Bat damage 15 > 20

Gondola V2.4.1

 * Ported V6 skin
 * Ported from UEC
 * Damage values on Rebound Striker unchanged from Gondola

Gondola V2.5

 * No longer gains ammo on any given Semi-Powered Rebound Striker, now functions as it does in CCBM 2.0h

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players