Napalm Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Napalm Bomb

Napalm Bomb fires a pair of arcing bombs which explode on contact with players or bounce off of surfaces once. This can be charged to move faster and bounce higher, making it easier to hit opponents above.

Alt
Napalm Missile

Napalm Missile fires a missile that explodes on contact. It deals some pretty good damage, though it completely halts your movement. s ammo, as he doesn't automatically reload like most classes.

Basic Tips & Strategy
General strategy

Gondola V1.0

 * Firing Napalm Bomb builds up overheat meter, ending fire causes overheat to go down
 * Can not shoot out projectiles while overheat is cooling down

Gondola V1.2

 * Overheat per shot 4 > 6

Gondola V1.9

 * Ammo is no longer halted during overheat

Gondola 2.0

 * Spawning ammo issue fixed

Gondola 2.4

 * Napalm Bomb bouncecount 5 > 3
 * Napalm Bomb maxradius 16 > 32
 * Overheat rate increased, now uses flash state

Gondola V2.6

 * Reworked by Pr. Gibus, ported from El Scorcho
 * New HUD by HeelNavi
 * Napalm Bomb can be charged up to 3 levels, is always a set 17 A_Explode per bomb
 * Napalm Bomb bouncecount now negatively correlates to chargetime (Bouncecount 2 > 4/3/2)
 * NapalmClassAmmo max amount 360 > 300 (total stocks with full ammo 6 > 5)
 * Napalm Missile now uses separate ammo bar, has 4 uses
 * Has slowdown when charging (.9/.8/.7)

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players