Auto

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Auto Bazooka

Auto's mainfire is the Auto Bazooka, which dispenses slow rockets that deal hefty damage, along with also doing splash damage in a radius around them. He can shoot 4 of these on a full clip before he needs to wait for his ammo to regen. Consumes his green ammo.

Alt
Bolt Repeater

Auto's secondary attack is the Bolt Repeater, a rapid fire attack that shoots a burst of 5 bolts. Does not consume ammo.

Reload
Crafting

Crafting is what actually makes Auto ban-worthy. Using screws, he can craft a variety of items to help support his team. The item crafted depends on what weapon you have selected.


 * Eddie Bomber (Costs: )
 * Eddie Bomber is different from vanilla, instead of bombing the area ahead, Eddie stays your side, acting as defense against unseen threats.


 * Tango Roll (Costs:
 * Tango can be used to throw into a crowd, possibly dealing HEAVY damage.


 * Wire Adapter (Costs:
 * Wire Adaptor has two uses, and enables much more movement for some classes. Try getting a Dark Man 3 to a high spot, or give a Hard Man an escape option.


 * Item 2 (Costs:
 * While not nearly as commonly used as Wire Adaptor, it has infinite horizontal range and costs less. Two uses.


 * Screw Pickup (Costs:
 * Screw Pickup shoots out 2 small screws. Incredibly useful for a communist playstyle. Auto can make use of his bulk and a wire adaptor to collect screws for his companions, not risking otherwise delicate healer's lives. Even better, is that it always shoots 2 small screws, meaning a large screw can be split between two people. Definitely a reason to let a trustworthy Auto collect screws.


 * Reggae Trick (Costs:
 * Quite possibly Auto's defining annoyance, works just as it does in vanilla, completely closing off parts of the map by covering it in fake explosive tanks. Less of a trick in TLMS, considering no tanks spawn, but still amazing area denial.

Depending on your playstyle, you can either be offensive assist or escape assist.

Basic Tips & Strategy
General strategy

Gondola V2.2

 * Imported from 2.1 beta
 * HP 125 --> 100
 * Movespeed .7/.68 --> .75/.73
 * Rocket direct damage 5 --> 10
 * Rocket explosion damage max 25 --> 15
 * Rocket speed 42 --> 35
 * Small and large ammo kits removed
 * Replaced with Tango Roll and Reggae Trick
 * Tango Roll
 * Costs 1 small bolt
 * Reggae Trick
 * Costs 2 small bolts

Gondola V2.3

 * Tango Roll ripper damage 20 > 10
 * Reggae Tank damage 33 > 15
 * Fixed Reggae Tank blinking issues
 * Reggae Tank teamcolor issues fixed

Gondola V2.4.1

 * Cans are now properly teamcolored

Gondola V2.4.1H

 * Fixed slow Wire bug
 * Fixed usages of Wire/Item2 bringing up error messages

Trivia

 * Auto's tagline Invention Maniac is actually lifted straight from the Japanese translation of Rockman Forte.
 * Auto is one of the 4 members of the "Forbidden Four", classes that were so powerful during CCBM 2.0h, that they were completely banned from all forms of competition. The other three members consist of Solar Man, Sword Man, and Pirate Man.