Jewel Man

Jewel Man, a Robot Master from Mega Man 9 modeled after gems that Dr. Light created to work in a diamond mine, where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.

His weapon, Jewel Satellite, has jewels surround Mega Man like a shield.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Jewel Sattelite

Jewel Satellite acts as a shield that reflects a good number of smaller projectiles. Upon pressing mainfire again, you shoot out the four jewels one by one wherever you aim.

Alt
Jewel Swap

By scrolling through your weapons, you can change with jewel you have on hand and use altfire to polish it, changing its color. Each color has its own properties, listed below:
 * Cyan (Buffs the damage of the jewels on hit. Does 13 with all four, 11 with three, 9 with two, 7 with one and 5 with none.  Default is all cyan.)
 * Green (Makes each jewel bounce on the wall or floor rather than disappearing. Each jewel corresponds to one bounce, being able to bounce 4 times if all green.)
 * Red (Causes an explosion when contact is made with an enemy or surface. More red jewels make the explosion bigger.  Good for boosting direct hit damage when you aren't using cyan in your loadout.)
 * Blue (Your jewels now leave a trail of smaller gems. Having just one creates the trail, but stacking more keeps it on screen for longer before it disappears.  Keep in mind that the trail is also effected by the other jewel colors, so red makes the trail explode, purple makes it rain down, etc.)
 * Yellow (Boosts the travel speed of the jewels, making them trickier to avoid, especially at close range.)
 * Purple (Makes it so your jewels are affected by gravity and descend to the floor a short bit after being shot off. More purple jewels make them drop faster.)

Item
Jewel Reset

Jewel Man's item resets all his jewels to the default loadout of all cyan. Pressing it again cycles through loadouts of all four for each color, in the exact order listed above. Very useful for switching loadouts on the fly.

Basic Tips & Strategy
General strategy

Gondola V2.5

 * Ported from classes-v9fh.pk3
 * Still retains reflective properties while Jewel Satellite is active

Gondola V2.6

 * Fixed Jewel Sattelite doing x10 damage at point blank

Gondola V2.6.1

 * Jewel Satellite no longer reflects enemy projectiles, now has 20% armor

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players