Nitro Man

Guest-starring from Mega Man 10, Nitro Man brings his famous high-speed stunts to CCBM. Though average on foot, on wheels Nitro Man becomes an oppressive force, speeding on roads and up walls as he leaves a hail of high-damage rolling projectiles in his wake.

Overview
Nitro Man is pretty soft at 85 HP, and has a standard movement speed (.8) and jump height (10). However, typically most of Nitro Man's movement will come from his Bike rather than standard running or strafing. Bike uses Nitro Man's passive ammo, sometimes called "Fuel", which regenerates at around 1 every 2 tics up to its starting total of 90. Successfully riding walls will increase Nitro Man's damage and burst speed, and consistently landing shots will allow him to ride walls for longer.

Main
Wheel Bouncer

Wheel Bouncer is a solid midrange weapon that fires gravity-affected bouncing wheels one at a time. Decent damage. Gains fuel on hit.

Alt
Bike

Hold down to Bike, increasing speed, causing medium contact damage, and enabling wall-riding. Lasts just over five seconds with full Fuel. Must have at least 1/9th full Fuel to use; can be used in mid-air. After about 1/5 of a second of wall-riding, Nitro Man gains Boost, and keeps it until he exits Bike mode by landing or runs out of Fuel.

Item
Gear Shift

Nitro's item is a gear shift, with his current state displayed in the top-right corner of the player's screen. By default, Nitro Man is found in Mach Bike; using his item at any time will instantaneously toggle him between Mach Bike and Acro Bike, modifying properties of his Boost kit. This toggle can be done during any action or attack.

Main-2
Wheel Cutter/Wheel Roller

In Mach Bike, Wheel Cutter replaces Wheel Bouncer in Boost: a three-shot spread of straight-flying wheels that tend to follow the ground rather than bouncing high. Each deals less damage than a Wheel Bouncer, but total damage and projectile density is much higher - this is Nitro Man's primary source of damage and will eat through health very quickly if Nitro Man is left unchecked. Gains Fuel on hit.

In Acro Bike, Wheel Roller replaces Wheel Bouncer in Boost: a two-shot of wheels that fall to the ground, bounce in place, pick up speed and then quickly roll forward on a straight line. Does less damage than Wheel Cutters, but gains damage after picking up speed; comparatively lower damage is made up for by a barrage of Wheel Rollers usually all falling into the same line rather than a spread, making it easier to use in hallways or on stairs than the alternative. Gains Fuel on hit after picking up speed.

Alt-2
Boost Bike

In Mach Bike, Boost Bike replaces Bike in Boost, doubling Nitro Man's acceleration and nearly doubling his contact damage. However, after exiting Boost Bike, Nitro Man stalls, losing the ability to Bike for two seconds. In Acro Bike, Nitro Man retains his regular Bike whilst in Boost.

Basic Tips & Strategy
Nitro Man is best played as a deadly pest - a pesky, obnoxiously difficult to hit bug that can dish out team-wiping levels of damage if ignored, even from long distances, using an array of high fire rate projectiles. His extremely high horizontal mobility, mixed with solid vertical mobility, allow him to get through, behind, and above most classes trivially - making keeping track of him difficult, and allowing him to punish those who fail with a brief spray of high-damage, fast projectiles. As with any pest class, knowing when to leave is critical - Nitro Man's squishy nature leaves him vulnerable if focused, but his speed gives him the privilege of choosing when and where any fighting takes place. Saving Boost Bike until you need it or know you'll have two seconds to spare is key for this playstyle, as without that burst mobility available to completely control when and where combat takes place, Nitro Man is crippled in the situations he would typically excel in.

Alternately, Nitro Man is a destructive pick: his high speed and easy, unique map traversal allow him to easily zip into spawns and kill key classes, such as those with homing attacks or soft-clock meters, and potentially win the encounter on his own. Nitro Man holds the distinction of being one of the only classes in the game with whom, in the hands of someone sufficiently unpredictable, can engage multiple other classes at a time and deal vastly more damage than he takes; however, any minor slip-up - or an execution error leading to a poorly timed Boost Bike - will usually spell death.

Toggling to Acro Bike is situationally rewarding, but not required to successfully play Nitro Man. The main upsides are the ability to repeatedly ride a wall for movement mixups and the ability to use Wheel Cutters without being forced to commit to Boost Bike, making it critical to the aggressive Nitro Man but largely irrelevant to the defensive.

Either way, stay unpredictable - depending on the situation, quickly 'bounce' off of walls rather than riding directly up them, U-turn to disorient players, or utilize offstage map geometry to avoid danger - and land as many Wheel Cutters and Rollers as possible to keep Fuel high. With good enough aim, Nitro Man will quickly become nearly unkillable.

Don't be too afraid to engage Concreteman.

Gondola V1.9

 * Imported Greg.EXE's ccbm-fixed-nitroman.pk3

Gondola V2.4

 * Regular bouncing Wheel Cutter damage 20 > 16

Gondola V2.4.1

 * HP 85 > 75
 * New item icon added
 * Now starts in superbike mode
 * Unsuperbiked wheel spam attack RoF buffed
 * Unsuperbiked wheel spam attack damage 13 > 8

Gondola V2.6

 * Health 75 > 85
 * Toggle removed, modes combined to simplify gameplay:
 * Double wheel removed
 * Removed middle wheel from triple wheel
 * Side wheel damage 10 > 14, spread tightened -4/4 > -2.5/2.5, ammo gain on hit 12/8 > 18/12
 * Boosted Bike speed/damage takes three tics to kick in, no cooldown if you wallride during this window
 * Cooldown after leaving a boosted Bike 70 > 80 tics; now has a HUD indicator

Trivia

 * Has 15 minutes of mobility per second in pubs.