Flame Man

a fire themed Robot Master from Mega Man 6 originally created to generate a large amount of thermal power, which is also his energy source. Although this is a somewhat outdated power source, it gives him more stability than robots with solar energy. Flame Man was later modified for the First Annual Robot Tournament, his thermal power circuits being turned outward so he can use his immense thermal energy for fire attacks, released in the form of a flamethrower on his arm. With it, not only can he can attack from a distance with searing balls of fire, but he can utilize his Special Weapon, the Flame Blast, to scorch opponents with flames that erupt from the ground.

Flame Man is very punctual, changing his oil three times a day due to his energy source. However, living such a strict routine has made him demanding. He sports a turban and enjoys taking care of his mustache, but is somewhat fussy and dislikes using cheap oil to power himself.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Fireball/Flame Blast

Your mainfire shoots out a fireball that becomes a Flame Blast pillar upon contact with a floor or wall. (No ceilings, though.) This does not consume ammo.

Alt
Flame Burst

You quickly summon a series of Flame Pillars in front of you with very little spacing. Consumes ALL of your ammo. Nothing happens if you are in the air when you press altfire.

Basic Tips & Strategy
General strategy

Gondola V2.4

 * Flame Pillars have special obit, now dubbed 'Flame Burst'
 * Flame Pillars placed on walls have special obit

Gondola V2.6

 * Flame Blast RoF increased by 4 tics
 * Fixed Flame Blast doing hitstun

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players