Wave Man

One of the hardest characters in the game, not in terms of shooting, but in the terms of mobility, he's simply put, one of the most mobile characters in any FPS, his hookshot makes him able to weave around people and nearly be everywhere on the map at once.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Water Wave summons a series of pillars of water where you look at. Disappears upon contact with walls. Summoning it right by a wall or at a ceilling makes it go backwards, aiming straight down at your feet will push you up, it doesn't affect your horizontal momentum, meaning that you can use it after hooking onto something and keep the speed. It has a start up time that scales depending on how far away the spawning point of the water wave is from Wave Man. Costs M1 ammo.

Alt
Wave Harpoon is a generic shot with a different sprite and hitbox.

Item
This wire functions similarly to the MM8BDM version except it has ammo and it has infinite range. Lauching it costs ammo. You get hooked to wherever it hits and you go towards the wall, unlike MM8BDM's wire, Wave's item is momentum based, so you can unhook and hook again to get around from town to town, the head of the grapple can hook onto people too, in that case you will go towards them.

Basic Tips & Strategy
General strategy

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players