Slash Man

a Robot Master who was created by Dr. Wily to clear forests for the construction of his secret bases. His design was based on Pluto from Mega Man V- due to this similarity in design, it is likely that Slash Man boasts similar movement speed and agility. In Mega Man 7, Slash Man is in charge of an army of dinosaur robots, but due to his fast mobility and wild temperament, his comrades have trouble keeping up with him. He has a liking for jungle fruits and vegetables, but has a dislike for nail clippers.

Overview
Clocking in at 85 HP and a movement speed of 0.82, Slash Man is far more mobile than he seems at first glance. His relatively slow run speed is over ridden by his incredible alt fire, the Dash Roll, which sends him absolutely soaring in any direction he pleases, and his jump height is made irrelevant by the fact that he can also wall jump, meaning any map is basically Slash Man's playground.

Main
Slash Claw

Slash Claw is Slash Man's primary and only form of attack, which takes the form of a melee attack that both extends in range and damage the more dashes Slash Man has used recently. After using a fully charge Slash Claw, you'll have to wait for the Dash Meter to regen before you can escape, so be careful.

Alt
Dash Roll

Dash Roll is Slash Man's only other move, and his absolute BEST movement option. Right click once, and Slash Man launches himself in the direction you're facing. Click again, and he does it again. You can chain up to four dashes on a full meter, which also fills up Slash Man's second meter, which is what enables his Slash Claw to power up. Of note is that he can't turn on a dime, as these dashes are effected by momentum. You can use this to your advantage as well, however. Dashing also leaves goop, which damages enemies.

Basic Tips & Strategy
Because how he's squishy and a close range fighter, Slash Man is best used as a hit-and-run, unless you've got a (good/strong) team backing you. You can also surprise enemies with your altfire, popping up out of nowhere and slashing quickly.

Gondola V2.4

 * Slash Claw hitbox reduced via code from Trillster
 * Base Slash Claw radius 67 -> 40
 * Max Slash Claw radius 89 -> 52
 * Radius decay unchanged

Gondola V2.4.1

 * Reverted to CCBM 2.0H

Gondola V2.4.1H

 * Ported from UEC

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.