Bounce Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Bounce Ball

Main Fire

Alt
Sticky Hand

Alt-fire

Item
Grapple Toggle

Basic Tips & Strategy
General strategy

Gondola V2.5

 * Designed by Pr. Gibus
 * Skin by Son Loto, HUD by Pegg, sprites by Pegg and A-Chan
 * See CLASSHELP for more!

Gondola V2.6

 * Health 115 > 155
 * Bounce Bopper damage 16 > 14
 * Bounce Bopper can now be swerved for first tics while active
 * HeliumAmmo regen doubled
 * Self-recoil doubled, no longer applied when hitting an enemy
 * Bounce Bopper now knocks enemies back on hit
 * Fixed being softlocked after having Bounce Bopper despawn
 * Bounce Ball damage 10 > 8
 * Bounce Ball is now affected by gravity
 * Bounce Ball spread upon Bounce Bopper death -10/0/10 > -30/0/30
 * Rubber Latch damage 16 > 12
 * Rubber Grip now uses Plug Cable ACS for tether
 * Rubber Grip ammo regen increased 2 > 3
 * Ammo consumption on use 0 > 150, ammo consumption on recall 150 > 0
 * Fixed Rubber Grip doing double damage to shields
 * Self thrust increased 16 > 20, removed self slowdown on grab
 * Grabbing surfaces now always thrusts user to grabbed surface, grabbing enemies now always pulls enemy towards user
 * Rubber Latch now always drags enemies when returning
 * Increased Rubber Grip duration by 5 tics
 * Rubber Grip still holds on to enemies during 5 tic delay
 * Recalling Rubber Grip now has new SFX
 * Item no longer toggles push/pull on Rubber Grip, now manually detaches hand when latched
 * Added 5 tic delay before recalling on item cancel
 * NEW RELOAD: Superball Slam
 * User drops to the ground, creating shockwaves and consuming a mainfire stock per use when done on the landing on the ground
 * Every usage of reload before letting go generates a stock, releasing thrusts user upwards with the force being relative to the amount of stocks accumulated along with 6 Bounce Balls releasing from launch
 * Releasing reload halts HeliumAmmo (mainfire/reload ammo) generation for 50 tics
 * Has bottom hitbox while falling that knocks enemies away
 * Reload icon provided by FrostBlue
 * Now has MAPICON sprite, provided by Smashmania

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players