Flash Man

a Robot Master from Mega Man 2 created by Doctor Albert W. Wily to challenge the everlasting idea of controlling time. His Special Weapon is the Time Stopper, a unique system that allows him to stop time in his vicinity for brief periods. To supplement his attacking abilities, he is also equipped with a rapid-fire buster on his right arm.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Flash Buster

Flash Buster, a simple rapid fire buster. If your shoot while your Bright Stunner ammo is reloading, the ammo will reload a bit slower.

Alt
Bright Stunner

Fires a blast of temporal energy, that stuns opponents within radius, leaving them ripe for a beating from Flash Man's chaingun like buster. Uses a little less than half ammo.

Reload
Time Bender

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Reworked by Nightfly and Jeb, assets from Trillster and Fr3ak
 * Max ammo decreased to 84
 * Flash Buster now requires and uses second ammo bar
 * Has increased range (15 tics of lifetime)
 * NEW ALTFIRE: Flash Stunner
 * Basically functions like V-Classes Bright Stunner
 * Has noticeable startlag
 * Timestops enemy for 1.5 seconds, has 1.5 second powerprotect applied to prevent chainstunning
 * Four uses before depleting
 * NEW RELOAD: Time Bender (with a bit less cancer)
 * Still requires full ammo, timestop duration decreased to 1.5 seconds
 * User goes invisible and leaves a fake decoy while Time Bender is active
 * Enemies can shoot while in Time Bender

Gondola V2.4.1H

 * Lag after firing Time Bender reduced to compensate
 * V-Classes skin no longer base skin, still available as an alt
 * Now spawns with full ammo
 * Flash Buster damage 5 > 6
 * Flash Stunner Damage 5 > 9
 * Windup before firing reduced by 12 tics
 * Fixed bug where Flash Stunner had 1 second of stun rather than 1.5
 * Fixed bug where Flash Stunner kept original Time Bender duration when used on Flagbearers or Yellow Devil
 * Time Bender removed
 * Alas, the game has no need for two Brightmen
 * Removed immunity to Time-related attacks

Gondola V2.5

 * Flash Stunner windup reverted to original version
 * Ammo bars swapped
 * Fixed bot crashout bug after stunning an enemy

Gondola V2.6

 * Secondary ammo regeneration halfed
 * FreezeShot radius 96 > 80
 * Freeze duration/protection 52/101 > 40/40 tics
 * Damage 9 > 10
 * Costs 28 > 42 ammo
 * Can now be held for firing up to a second
 * Protected hit jumps to Pain.crashbomb instead

Gondola V2.6.1

 * Reverted ammo gain to 2.0h
 * Flash Buster damage 6 > 5
 * Flash Buster duration 15 tics > 12 tics
 * NEW RELOAD: Time Bender
 * UEC M2 but as a reload, timestop duration falls off with distance
 * Now halves user movement while being used
 * Breaking out of Time Stop/Time Bender now grants a 5 tic period of invulnerability
 * Time Stopper starting ammo 84 > 42
 * Fixed Time Stopper ammo regeneration not being affected by plug boost

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players