Astro Man

a Robot Master who debuted in Mega Man 8. His original job was to work in a planetarium, but Dr. Wily stole him and modified him for combat. Astro Man uses his abilities to confuse his opponents and then attack them with either his two orbs levitating around him or his Special Weapon, the devastating Astro Crush. His weakness is Search Man's Homing Sniper, as it can home in towards his location quite easily.

Astro Man has a modest personality and is very shy. He's easily startled and is something of a coward, thus not being very reliable in battle. He is known to be the world champion at hide-and-seek and likes wishing upon stars in his spare time. He dislikes cheap humor and old gags. Until he was revived by King after using the data he stole from the robot museum.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Astral Pellet

Astro Pellet

A simple buster shot. Nothing else.

Alt
Copy Vision

Copy Vision

Summons an Astro Man that fires in the direction where it was spawned.

Item
Flight Toggle

Toggles his passive Flight.

Reload
Astro Crush

Summons the Astro Crush around him, and consumes the entirety of his ammo.

Basic Tips & Strategy
General strategy

Gondola V1.4

 * Base HP 85 > 100
 * Base speed 0.73/0.75 > 0.68/0.7
 * Mainfire damage 13 > 12
 * Mainfire speed 28 > 40
 * Altfire ammo consumption 28 > 14
 * Altfire reactiontime 18 > 12
 * Copy Vision damage 13 > 10
 * Astro Bullet and Copy Vision SFX changed
 * Copy Vision reactiontime 12 > 9
 * Holding altfire no longer redirects Copy Vision
 * Astro Crush now has a 20 tic delay before firing
 * Astro Crush direct damage (5) > (1)
 * Astro Crush A_Explode 32 > 25
 * 320 heigh applied to Astro Crush

Gondola V1.5

 * New SFX for Astro Bullet and Copy Vision, courtesy of HeelNavi
 * Astro Bullet Obit added
 * Copy Vision ammo loss on Astro Crush tempfixed
 * Astro Crush freezetime reduced

Gondola V1.7

 * Astro Crush range increments 50 > 75

Gondola V1.7H

 * Astro Bullet RoF decreased by 3 tics

Gondola V2.4

 * Readystate simplified
 * Astro Bullet RoF nerf reverted
 * Copy Vision no longer redirects on a second Copy Vision's spawn
 * Astro Crush explosion damage 25 > 30

Gondola V2.4.1

 * Walking animation 2 tics faster

Gondola V2.6

 * HP 100 > 115
 * Speed 0.68/0.70 > 0.63/0.65
 * Flight cap 160 > 180
 * Astro Bullet damage 12 > 15
 * Astro Bullet speed 40 > 35
 * Copy Vision reworked, new SFX
 * Now sends user backwards on use, has 10 tic startup frames before activation
 * When activated, slowly moves forwards and blocks shots
 * Copy Vision reactiontime 9 > 12
 * Copy Vision firing faces where user is facing upon activation, fires shots 4 tics faster
 * Copy Bullet damage 10 > 7.5
 * Copy Bullet speed 40 > 45
 * Copy Vision now always slides on floors, added +STEPMISSILE
 * Copy Vision now has a 1 damage ripper hitbox
 * Copy Vision has 10% hitstun

Gondola V2.6.1

 * Movespeed 0.7/0.68 > 0.6/0.58
 * Copy Vision shots now translucent to indicate difference between Astro Bullets and Copy Bullets in team games

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players