Blast Man

In Mega Man 11, Blast man is a relatively simple boss fight. In Gondola, however, Blast Man is an extremely ferocious and wild pick class who relies on his mobility and tactics to outwit and eventually out damage his foes. With a variety of movement options and one primary gimmick, Blast Man is a class who rewards good aim and a steady hand, but also a keen eye. A Blast Man who can isolate and confirm a target's kill is an incredibly dangerous one. If you like:

-Extremely high burst damage

-Walljumps that synergize with other movement options

-Target isolation

Blast Man's your class!

Overview
At 90 HP with .92 movement speed, Blast Man is a very quick class. This is corroberated with Blast Man having access to wall jumps, allowing him to scale most areas with ease. Another thing of note is tagging enemies with mainfire will fill up Blast Man's Excitement Meter. At any point, as long as you have ammo in the meter, hitting reload will activate Blast Man's Power Gear.

Main
Sticky Bomb

Sticky Bomb is Blast Man's primary fire, and it shoots out a single, slow moving bomb that will attach itself to any target it sticks on, including players. If you successfully hit a player, this will fill Blast Man's excitement meter. It deals 3 damage on first contact, and then begins counting down with a loud and noticeable beeping noise. After a specific amount of time, the bomb will detonate, dealing an additional 8 damage for a combined total of 11 damage. This takes one ammo from your ammo gauge.

Alt
Bomb Spread

Bomb Spread is Blast Man's alternate fire, and sends out a spread of 5 bombs that each do an identical 7 damage each. This also consumes one ammo.

Item
Blast Jump

Blast Jump is Blast Man's item, which will forcefully launch him in whichever direction you're holding down on the movement keys. Use this for an instant mix-up in the air, throwing off opponents long enough for you to hopefully tag them with a bomb or two. This does have a cooldown after use which only starts once you've hit the ground.

Reload
Power Gear

Power Gear is Blast Man's reload, and his primary method of dealing damage. Upon activation, there will be a slight delay before you can fire, but Blast Man's sticky bombs will be replaced with stronger versions of themselves. These are nothing special at first, but if opponents are tagged with sticky bombs that were shot before you activated power gear, if you can hit the opponent, EVERY ACTIVE STICKY BOMB WILL USE THE POWER GEARED EXPLOSION. This can lead to massive damage to players with a steady hand and keen eye.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Imported from UEC
 * Blast Spread and Power Gear Blast Bomb now take ammo
 * Power Gear Blast Bomb are properly colored
 * Added Chain Blast copywep

Gondola V2.6

 * Updated HUD by Lamp
 * Chain Blast now gives victim HUD indicator of how many bombs are stuck onto them
 * Chain Blast bombs that hit enemies now circle around them instead of staying put
 * Both of these changes apply to the copywep too
 * Blast Bomb explosion damage 5 > 4
 * Gravity decreased .5 > .25
 * No longer lingers on surfaces, instead stays stationary for 10 tics before automatically exploding
 * Explosion radius 56 > 96, no longer has falloff
 * Spread altered -10/-3/3/10 > -10/-5/0/5
 * Landing direct shots on enemies now grants 4 Power Gear ammo
 * Power Gear Blast Bomb explosion damage 5 > 8
 * Speed buffed 57 > 61
 * Spread altered -6/-2/2/6 > -6/-3/0/3
 * Now lets the user blastjump on explosion, immediately explodes on surfaces instead of lingering
 * All attack FX redone, new SFX on Power Gear Chain Blast and Blast Bomb

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players