Toad Man

Jumping in from Mega Man 4, Toad Man is a polarizing specialist class who seems very cut-and-dry at first glance, but beneath the simple move set hides nuanced, complex gameplay; by playing him, you acknowledge the fact that almost everyone beats you in mobility, range, and/or damage, and if they don't, you're severely crippling yourself if you just hold Main Fire. Thus, you have to play the weather-controlling robot master smart, as Toad Man rewards good placement, careful fight picking, and knowing how to move with his tool set.

Overview
Toad Man stat-wise is quite impressive; while his walkspeed is normal, he has a hefty jump value of 15, on top of the incredible leaps gained from Alt-Fire. On top of this, he also has an above-average health pool at 155, allowing him to not instantly die if he makes a bad dive. Still, his jump-centric form of movement has some weaknesses in terms of control, and 155 may be big, but it's not Hard Man big, so don't get too cocky.

Mainfire
Toad charges his Rain Flush for 1 second before letting out, you can cancel mid charge at 0.7s to fake enemies out. Once fully charged, Toad Man begins to dance, summoning an area of damaging rain for as long as you can hold the button, up to 14 seconds. Do note that if you decide to perform a Rain Flush, you are FORCED to dance for at least 2 seconds before you can stop. If you let the bar run out, you get a cool down of around 1 sec before you can start the rain flush charge.

Toad does 12 dmg in close range at the start of the rain flush then the damage drops to 8; an important note is that the Rain Flush is considered an explosive hitbox, and thus has damage falloff.

Something also notable about his M1 is his friction being a lot more lower when he M1, letting him slide around with it, to the point where he can go faster on ice, making him even more dangerous.

Altfire
Toad leaps forward,landing on people will do 20 damage, the leap hitbox is bigger than what most people think. You cannot influence the height beyond leap cancelling.

Basic Tips & Strategy
At base level (see: pubs), Toad Man is often a pick for people that jumps in with abandon, and tries to drown as much lives with them before they go down. However, with good decision making, and smart movement, Toad Man can excel beyond a simple "suicide frog". Thus, while the following information is somewhat more complicated than other tips sections, this is important information to know to become a good Toad Man.

Leap cancelling is Toad's main tech and what makes him from a joke class into an actual menace to actually take care of. In order to leap cancel correctly you need to m2 and when his HUD fully lower his hands you tap jump, you can also use his sound effect as he starts his leap as a way to recognize the timing for the lowest leap possible. Leap cancelling lets you turn Toad's full hop into a dash, as soon as you hit the floor you will be able to Rain Flush nearly instantly, with a small slide forward letting your throw off some enemies. What makes leap cancelling so strong is how you can alleviate his main problem, how predictable his leap is, and not being able to move during rain flush

Not all leap cancels are equal. However, you can use with various heights; some that are useful are the low leap, and the medium leap. These low leaps lets you vault over platforms, something that lets you keep your speed if you use the lower friction that rain flush gives you. And a medium leap lets you hop freely while reducing the risk of getting stuck on a piece of geometry on the ceiling, it's all around useful.



With how flexible his m2 can be, you are free to use it as a way to throw off enemy's aim as you nearly have infinite fast vertical mobility.

With Toad Man, moving with the rain flush is what will make the difference between life and death, you can simply hold m1 but in order to maximize his potential you need to learn when to hold it or just hit them once.

Here's some example:

Short Rain Flush

- Kiting against characters that can deal a lot of damage up close - Those who can push you away - When you are low on health - When you are the last man standing

Held Rain Flush: - Being up close against someone who can't out-damage you. - After managing to sneak up on someone and capitalizing on the surprise - When your teammates are doing a push

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.