Junk Man

created by Dr. Wily to search for parts that could be used to create robots. His body is made from old, scrapped robot parts and metallic pieces of metal held together by electromagnetic forces. Because of his strength and resistance, Wily modified him for combat. Junk Man can concentrate the electromagnetic forces to pull junk near him, using it for attacks like a block of junk and the Junk Shield. Electrical attacks disturbs the electromagnetic forces inside his body, thus making his body parts unable to hold their connection and shatter.

Overview
Junk Man is the closest thing to a grappler archetype, he needs to get close, he struggles doing it, but once you're in, you're in. It's gonna be rare for your opponent to come out without losing half of their health without some high mobility or managing to out DPS you thanks to his shield and punch combo, however his kit is extremely ammo dependent, and if you're not careful, you can get caught off-guard without any way to defend yourself..

Main
Junk Cube

Summon a Junk Cube in front of you. You can punch it in order to make it move, it's pretty huge and blocks shots, making it useful as a barrier, or for blocking choke points or teleporters. The cube, when punched with alt fire will move slowly, you can redirect it multiple times, when punched with Reload, it will go rather quickly. Due to the rather long start up of the Cube + punch, it's used defensively or needs good predictions in order to be most effective.

Alt
Trash Punch

Punch in front of you, knocking any Junk Cube's forward very rather slowly. You also shoot out a chunk of scrap, serving as one of your more viable ranged options, it cost some of your junk ammo but thankfully you can pick it right up.

Item
Junk Shield

Junk Shield, pretty self explainatory, you summon a bunch junk that orbits you, serving as a 40% shield that disappears after absorbing 40 points of damage. It also emits damage around you, serving as a pretty high DPS source when you're close. Using Junk Shield again when it's out shoots out the previous shield and refreshes it, the projectile stuns any opponent hit, making it your best way to get closer, it will cost half of your ammo bar, so watch out to not get caught without any ammo or shield.

Reload
Dumpster Haymaker

Junk Man does the big punch. The difference between this punch and your altfire's is that the junk scrap has way more range, is bigger, is more powerful and instantly make the Junk Cube go at max speed, however, the scrap takes more junk ammo, has a slower rate of fire, and it launches back the opponent when they're hit by the punch, the latter can be useful against high DPS classes that can shred your shield. Hitting a close range reload with the shield up, does 65 damage on a bad day, it's pretty much the Junk Man holy grail.

Basic Tips & Strategy
General strategy

Gondola V1.4

 * Item uses A_Stop instead of stuns

Gondola V2.4

 * Ported from UEC Patch
 * Punch projectile damage 15 > 20
 * Reload punch is now achieved by holding the altfire button (same method as Springman altfire)
 * Held punch now fires junk projectile, just like regular altfire

Gondola V2.4.1

 * Teamcolors edited 94/4 > 3/91
 * New SBAR, reflects new teamcolors
 * Junk Cube ammo consumption 300 > 200
 * Junk Cube can now be redirected multiple times until either hit with a fully charged punch or until it passively despawns
 * If hit with fully charged Junk Punch, will become fast
 * Junk Cube now takes twice as long to passively despawn
 * Junk ammo near cube ported from core, ammo gain reduced 3 > 2
 * Removed idle sound on Junk Shield
 * Altfire and reload split, akin to UEC
 * Uncharged Junk Shot damage 20 > 18
 * Fully charged Junk Shot damage is still 20, projectile now has FX
 * Junk Shot can be fired while near a cube

Gondola V2.5

 * Junk Cube is now suckable by Saturn

Gondola V2.6

 * Spawning Junk Cube inside of an enemy does not rip, does scaled damage + 10 A_Explode
 * Empowered Junk Bit damage 20 > 23, now has 75% hitstun

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players