Flash Man

Brief overview of the character. Try to "sell" the character.

Overview
General breakdowns of passive abilities, gimmicks, and their movement + health.

Main
Flash Buster

Flash Buster, a simple rapid fire buster. If your shoot while your Bright Stunner ammo is reloading, the ammo will reload a bit slower.

Alt
Bright Stunner

Fires a blast of temporal energy, that stuns opponents within radius, leaving them ripe for a beating from Flash Man's chaingun like buster. Uses a little less than half ammo.

Basic Tips & Strategy
General strategy

Gondola V2.4.1

 * Reworked by Nightfly and Jeb, assets from Trillster and Fr3ak
 * Max ammo decreased to 84
 * Flash Buster now requires and uses second ammo bar
 * Has increased range (15 tics of lifetime)
 * NEW ALTFIRE: Flash Stunner
 * Basically functions like V-Classes Bright Stunner
 * Has noticeable startlag
 * Timestops enemy for 1.5 seconds, has 1.5 second powerprotect applied to prevent chainstunning
 * Four uses before depleting
 * NEW RELOAD: Time Bender (with a bit less cancer)
 * Still requires full ammo, timestop duration decreased to 1.5 seconds
 * User goes invisible and leaves a fake decoy while Time Bender is active
 * Enemies can shoot while in Time Bender

Gondola V2.4.1H

 * Copywep Time Bender was stealth nerfed to 1.5sec duration due to changes to Flashman; reduced duration is now a feature
 * Lag after firing Time Bender reduced to compensate
 * V-Classes skin no longer base skin, still available as an alt
 * Now spawns with full ammo
 * Flash Buster damage 5 > 6
 * Flash Stunner Damage 5 > 9
 * Windup before firing reduced by 12 tics
 * Fixed bug where Flash Stunner had 1 second of stun rather than 1.5
 * Fixed bug where Flash Stunner kept original Time Bender duration when used on Flagbearers or Yellow Devil
 * Time Bender removed
 * Alas, the game has no need for two Brightmen
 * Removed immunity to Time-related attacks

Gondola V2.5

 * Flash Stunner windup reverted to original version
 * Ammo bars swapped
 * Fixed bot crashout bug after stunning an enemy

Gondola V2.6

 * Secondary ammo regeneration halfed
 * FreezeShot radius 96 > 80
 * Freeze duration/protection 52/101 > 40/40 tics
 * Damage 9 > 10
 * Costs 28 > 42 ammo
 * Can now be held for firing up to a second
 * Protected hit jumps to Pain.crashbomb instead

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players