Acid Man

a Robot Master who appears in Mega Man 11. Originally a chemist robot manufactured by the Mecha-Chuchets Institute of Robology, he was reprogrammed into a stereotypical "mad scientist" after being stolen by Dr. Wily, and now uses his chemistry skills to do Wily's bidding. He was also given a Speed Gear to boost his combat abilities. His Special Weapon, Acid Barrier, generates a shield made of acid that not only protects him from all damage, but also lets him shoot globs of acid at enemies. This ability extends to Mega Man after he defeats Acid Man.

Overview
This class is what you can call a "true support". A very slippery class with a 0.89 speed and high jump of 12. His low damage output, below average HP of 90 and abilities that work towards his own teammates, Acid plays the support role. His main gimmick lies in his Acid Barrier which can be used to shield either himself or his allies to reduce incoming damage. The damage absorbed is then converted into a temporary speed boost for himself. Acid Man can enable pushes or help his team against them by the use of his barriers, but once he is all alone, he can't do much to fend off by himself.

Main
Acid Shot

Acid Man's main weapon comes from literally himself. The "Acid Shot" lets you shoot up to 5 acid blobs in a burst fire succession. Each projectile has gravity applied to them so they can even be used to reach higher places. Each direct hit will do at first 6 damage and after a fraction of a second do 2 points of extra damage for a total amount of 8, also applying a stacking slow of 4% up to a max of 20%, lasting only after the second damager triggers. When hitting a surface, it will create a cloud of Acid Gas that damages enemies for 2 HP every second they stand in it. Clouds of Acid Gas can be stacked on each other. After firing 2 or more blobs of Acid, you'll need to wait a couple of seconds until it recharges. This can be used as an area denial tool and traps. Mastering your aiming with this projectile will yield you a reliable survability tool, since every shot you land will slow down your pursuer.

Alt
Acid Barrier (Ally)

His signature ability, "Acid Barrier", in an ally friendly version. Keep an eye on the fact that this only works on teammates. Aim to an ally to apply a quickly degrading Acid Barrier on them, absorbing on activation up to 90% of all damage received. The damage reduction decreases rapidly until the barrier wears off. The damage absorbed is then converted to your Speed Gear ammo bar, gaining a 20% for yourself as long as you have Speed Gear Ammo. Fun fact: If a shield wears off near an opponent, it will damage them like an Acid Gas cloud. Do note that this ability works the best against burst or really high damage attacks but doesn't do well against low damage and high fire rate attacks. An example of this is that it will do really well against the burst damage of Duo but not the low damage of Jupiter aerial laser.

Reload
Acid Barrier (Self)

A copy of his friendly version for "Acid Barrier" but for himself. It works the exact same as his ally barrier but only applied to himself. This helps Acid survive for longer and help his team by absorbing more damage into himself.

Basic Tips & Strategy
General strategy

Gondola 2.4

 * NEW! (Imported from UEC Patch)

Gondola 2.4.1

 * Movespeed 0.884/0.864 > 0.89/0.87
 * Ported all recent UEC changes
 * Added 4 ZThrust to M1
 * Speed 43 > 42 to readjust range
 * FriendBarrier regens 50% faster
 * Gaining gear ammo now has a 'rattling gears' noise
 * Fixed Saturn sucking up gas

Gondola 2.6

 * HP 90 > 100
 * Increased Acid Barrier duration by 50%
 * FriendlyBarrierAmmo gain 3 > 2
 * Acid Barrier decay delay 6 tics > 5 tics
 * Speed Gear boost 20% > 25%

Gondola V2.6.1

 * Acid Barrier ACS redone by A-Chan

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.

Notable Players

 * Comp players