Duo

No one knows where he came from or where he's headed next, Duo slams into the arena! Throwing his weight around in some massively hefty attacks, Duo uses strong grab and slam attacks alongside slow but strong projectiles to capitalize on any opening an opponent might have, to deal insanely hefty damage. If you enjoy:

-Brawler classes with hefty attacks and weight

-Strong close quarters damage off of a single hit

-Working hard to approach and getting rewarded BIG for it

Duo's your class!

Overview
With 115 HP and 0.73 speed, Duo is the most sluggish of the copyweps, but also by far the strongest. Sporting some good close range tools, along side some mid-range disjoints, Duo becomes a close range monster capable of some ludicrous damage at the cost of falling off HARD at longer ranges. However, meteor allows him to get in or out relatively safely. If you enjoy a large, tanky brawler capable of some serious combos, Duo's your bot.

Main
Duo's primary method of attack is his Duo fist. Uncharged, it's a simple short-ranged fist on a chain that deals a surprising 20 damage. At mid charge, Duo fist is a slow, but hard hitting energized fist, dealing 30 damage to any poor sap it connects with. At max charge, it becomes a massive hand that moves faster and hits for a whopping 55 damage. Hitting altfire when you have a full charge unleashes a devastating ground slam that pops opponents up in the air for you to combo them. If you connect with an aerial opponent, Duo will brutally slam them down to the ground for some bonus damage.

Alt
Duo's altfire is a dash tackle. It's a bit more slow moving then the other dashes, but the damage it puts out, 25 is far higher. Unlike other characters, his cannot be jumped out of or canceled in any way. Unlike other copyweps, this dash has a large amount of endlag. This consumes from his stock of dash meter, which regenerates slowly. The tackle also has the unique trait of dealing strong knockback, allowing Duo to push back any bot that gets too close to him.

Reload
When you press reload, Duo begins to charge up justice energy. While he's charging, he is completely vulnerable. After charging for a brief period, Duo will rocket forward in meteor form. When rocketing forward, Duo is completely invincible. This is Duo's best option to approach, as not only can you cancel it with a press of M1, if you manage to hit someone with hit, it deals an often crippling and even sometimes fatal 35 damage.

Basic Tips & Strategy
General strategy

Tips

-Duo meteor bounces off of walls and ceilings. Try and ricochet your meteor to hit enemies around corners.

-Duo Meteor recharges twice as fast when you're not charging your Duo Fist. Give your meteor some time to charge before engaging so its ready whenever you need it.

-Slam can be used as a secondary escape tool if charged fully, as it launches Duo towards where you aim your mouse. Launch yourself away from danger by aiming diagonally upwards and save your meteor. This only works if the area is open enough.

X.X Hotfix

 * Merely list down patch notes here.
 * As noted in the Main Page, this wiki is based on the latest official release! No beta/WIP branches, no ecl1p5e.

Trivia

 * Add some trivia and lore! Try to stick to lore about the character's move-set or the community (like how NeedleMan plays like TF2 Heavy), and not about the character itself.